📄 snd_fixedint.h
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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ==========
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef SND_FIXEDINT_H
#define SND_FIXEDINT_H
#if defined( _WIN32 )
#pragma once
#endif
// fixed point stuff for real-time resampling
#define FIX_BITS 28
#define FIX_SCALE (1 << FIX_BITS)
#define FIX_MASK ((1 << FIX_BITS)-1)
#define FIX_FLOAT(a) ((int)((a) * FIX_SCALE))
#define FIX(a) (((int)(a)) << FIX_BITS)
#define FIX_INTPART(a) (((int)(a)) >> FIX_BITS)
#define FIX_FRACTION(a,b) (FIX(a)/(b))
#define FIX_FRACPART(a) ((a) & FIX_MASK)
typedef unsigned int fixedint;
#endif // SND_FIXEDINT_H
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