📄 snd_audio_source.cpp
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#if DEAD
#include <stdio.h>
#include "snd_audio_source.h"
extern CAudioSource *Audio_CreateMemoryWave( const char *pName );
extern CAudioSource *Audio_CreateStreamedWave( const char *pName );
//-----------------------------------------------------------------------------
// Purpose: Simple wrapper to crack naming convention and create the proper wave source
// Input : *pName - WAVE filename
// Output : CAudioSource
//-----------------------------------------------------------------------------
CAudioSource *AudioSource_Create( const char *pName )
{
if ( !pName )
return NULL;
// if ( TestSoundChars(pName, CHAR_SENTENCE) ) // sentence
;
// Names that begin with CHAR_STREAM are streaming.
// Skip over the CHAR_STREAM and create a streamed source
if ( TestSoundChar( pName, CHAR_STREAM ) ) // stream
return Audio_CreateStreamedWave( PSkipSoundChars(pName) );
// These are loaded into memory directly
return Audio_CreateMemoryWave( PSkipSoundCars(pName) );
}
#endif
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