📄 palutil.h
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/*******************************************************************
*
* DESCRIPTION: PALUTIL.H
*
* AUTHOR: D.Silva
*
* HISTORY:
*
*******************************************************************/
#ifndef PALUTIL_H_DEFINED
#define PALUTIL_H_DEFINED
//-- 256 color dithering-----------------------------------------------------
// For packing colors into 256 color paletted representation.
// Create one with BMMNewColorPacker
class ColorPacker {
public:
virtual void EnableDither(BOOL onoff)=0; // default: MAX default
virtual void PropogateErrorBetweenLines(BOOL onoff)=0; // default ON;
virtual void PackLine( BMM_Color_64* in, BYTE *out, int w)=0;
virtual void PackLine( BMM_Color_48* in, BYTE *out, int w)=0;
virtual void DeleteThis()=0;
};
// Get a color packer. When done, be sure to call its DeleteThis();
UtilExport ColorPacker *NewColorPacker(
int w, // width of bitmap to be packed
BMM_Color_48 *pal, // palette to use
int npal, // number of entries in the palette
BYTE* remap=NULL, // optional remap done at last stage.
BOOL dither = FALSE
);
//---------------------------------------------------------------------
// Color quantizer, for doing true-color to paletted conversion
//
class Quantizer {
public:
virtual int AllocHistogram(void)=0;
virtual int Partition(BMM_Color_48 *pal, int palsize, BMM_Color_64 *forceCol)=0;
virtual void AddToHistogram(BMM_Color_64 *image, int npix)=0;
virtual void AddToHistogram(BMM_Color_48 *image, int npix)=0;
virtual void AddToHistogram(BMM_Color_24 *image, int npix)=0;
virtual void DeleteThis()=0;
};
UtilExport Quantizer *NewQuantizer();
#endif // PALUTIL_H_DEFINED
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