📄 istdplug.h
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// --- Flag bits for keys -------------------------------
// General flags
#define IKEY_SELECTED (1<<0)
#define IKEY_XSEL (1<<1)
#define IKEY_YSEL (1<<2)
#define IKEY_ZSEL (1<<3)
#define IKEY_FLAGGED (1<<13)
#define IKEY_TIME_LOCK (1<<14)
// TCB specific key flags
#define TCBKEY_QUATVALID (1<<4) // When this bit is set the angle/axis is derived from the quat instead of vice/versa
// Bezier specific key flags
#define BEZKEY_XBROKEN (1<<4) // Broken means not locked
#define BEZKEY_YBROKEN (1<<5)
#define BEZKEY_ZBROKEN (1<<6)
// The in and out types are stored in bits 7-13
#define BEZKEY_NUMTYPEBITS 3
#define BEZKEY_INTYPESHIFT 7
#define BEZKEY_OUTTYPESHIFT (BEZKEY_INTYPESHIFT+BEZKEY_NUMTYPEBITS)
#define BEZKEY_TYPEMASK 7
// Bezier tangent types
#define BEZKEY_SMOOTH 0
#define BEZKEY_LINEAR 1
#define BEZKEY_STEP 2
#define BEZKEY_FAST 3
#define BEZKEY_SLOW 4
#define BEZKEY_USER 5
#define NUM_TANGENTTYPES 6
// This key is interpolated using arclength as the interpolation parameter
#define BEZKEY_CONSTVELOCITY (1<<15)
#define TangentsLocked(f,j) (!(f&(BEZKEY_XBROKEN<<j)))
#define SetTangentLock(f,j,l) {if (l) (f)=(f)&(~(BEZKEY_XBROKEN<<j)); else (f)|=(BEZKEY_XBROKEN<<j);}
// Macros to access hybrid tangent types
#define GetInTanType(f) int(((f)>>BEZKEY_INTYPESHIFT)&BEZKEY_TYPEMASK)
#define GetOutTanType(f) int(((f)>>BEZKEY_OUTTYPESHIFT)&BEZKEY_TYPEMASK)
#define SetInTanType(f,t) {(f) = ((f)&(~(BEZKEY_TYPEMASK<<BEZKEY_INTYPESHIFT)))|(t<<BEZKEY_INTYPESHIFT);}
#define SetOutTanType(f,t) {(f) = ((f)&(~(BEZKEY_TYPEMASK<<BEZKEY_OUTTYPESHIFT)))|(t<<BEZKEY_OUTTYPESHIFT);}
// Track flags
#define TFLAG_CURVESEL (1<<0)
#define TFLAG_RANGE_UNLOCKED (1<<1)
#define TFLAG_LOOPEDIN (1<<3)
#define TFLAG_LOOPEDOUT (1<<4)
#define TFLAG_COLOR (1<<5) // Set for Bezier Point3 controlers that are color controllers
#define TFLAG_HSV (1<<6) // Set for color controls that interpolate in HSV
//-------------------------------------------------------
// This is an interface into either a TCB or Bezier key
// frame controller. It is up to the client to make sure
// that the IKey* point to a key of the approriate derived
// class based on the ClassID() of the controller.
class IKeyControl {
public:
// Total number of keys.
virtual int GetNumKeys()=0;
// Sets the number of keys allocated.
// May add blank keys or delete existing keys
virtual void SetNumKeys(int n)=0;
// Fill in 'key' with the ith key
virtual void GetKey(int i,IKey *key)=0;
// Set the ith key
virtual void SetKey(int i,IKey *key)=0;
// Append a new key onto the end. Note that the
// key list will ultimately be sorted by time. Returns
// the key's index.
virtual int AppendKey(IKey *key)=0;
// If any changes are made that would require the keys to be sorted
// this method should be called.
virtual void SortKeys()=0;
// Access track flags
virtual DWORD &GetTrackFlags()=0;
};
// To get a pointer to the above interface given a pointer to a controller
// use the macro defined in animtbl.h: GetKeyControlInterface()
// Access to default key parameters
CoreExport void SetBezierDefaultTangentType(int in, int out);
CoreExport void GetBezierDefaultTangentType(int &in, int &out);
CoreExport void SetTCBDefaultParams(float t, float c, float b, float easeIn, float easeOut);
CoreExport void GetTCBDefaultParams(float &t, float &c, float &b, float &easeIn, float &easeOut);
//-----------------------------------------------------------
// A plug-in can register itself to read a particular APP_DATA
// chunk when a 3DS file is loaded. If a chunk is encountered
// that matches a registered plug-in, that plug-in will be
// asked to create an instance of itself based on the contents
// of the APP_DATA chunk.
class TriObject;
class ObjectDataReaderCallback {
public:
// Chunk name
virtual char *DataName()=0;
// Create an instance of an object based on the data and the original mesh object
virtual Object *ReadData(TriObject *obj, void *data, DWORD len)=0;
virtual void DeleteThis()=0;
};
CoreExport void RegisterObjectAppDataReader(ObjectDataReaderCallback *cb);
CoreExport Object *ObjectFromAppData(TriObject *obj, char *name, void *data, DWORD len);
// Note about 3DS App Data:
// If app data is encountered and no plug-in has registered to
// convert it, then it is just hung off the object (or INode in
// the case of KXP app data).
// For object app data, TriObject's super class and class ID are used
// to identify the chunk and the sub ID is set to 0.
// For node app data, INode's super class and class ID are used
// to identify the chunk and the sub ID is set to 0.
//
// This single MAX app data chunk will contain the entire
// 3DS app data chunk, which may have sub chunks (see IPAS SDK).
// The following routines will aid in parsing 3DS app data.
// Get the ID string out of an XDATA_ENTRY chunk and null terminates it
CoreExport void GetIDStr(char *chunk, char *idstring);
// Returns the offset into 'appd' of the specified chunk
// or -1 if it is not found
CoreExport int FindAppDataChunk(void *appd, DWORD len, char *idstring);
// Similar to Find, but actually returns a pointer to the chunk
// or NULL if it is not found
CoreExport void *GetAppDataChunk(void *appd, DWORD len, char *idstring);
// Adds the chunk to the appdata chunk, preserving existing chunks.
// 'chunk' should point to the new chunk header followed by its data.
CoreExport int SetAppDataChunk(void **pappd, DWORD &len, void *chunk);
// Deletes a chunk from the appdata while preserving other chunks.
CoreExport int DeleteAppDataChunk(void **pappd, DWORD &len, char *idstring);
// Known sub chunks inside an appdata chunk
#define XDATA_ENTRY 0x8001
#define XDATA_APPNAME 0x8002
//---------------------------------------------------------
// Interface into MAX's default WAV sound object
// use the Interface method GetSoundObject() to get a pointer
// to the current sound object and then use the
// GetWaveSoundInterface() on the result to see if it supports
// this interface.
class IWaveSound {
public:
// Retreives the name of the current sound file
virtual TSTR GetSoundFileName()=0;
// Sets the sound file. This will cause the WAV to
// be loaded into the tack view. Returns FALSE if
// the file can't be opened or no wave track exist.
virtual BOOL SetSoundFileName(TSTR name)=0;
// Set the time offset for the wave
virtual void SetStartTime(TimeValue t)=0;
// Get the time offset for the wave
virtual TimeValue GetStartTime()=0;
virtual TimeValue GetEndTime()=0;
};
//-----------------------------------------------------------
//
// Access to the boolean object's parameters. Given a pointer to
// an object whose class ID is Class_ID(BOOLOBJ_CLASS_ID,0) or
// NEWBOOL_CLASS_ID, you can cast that pointer to the following
// class. Note that some options do not work in the old Boolean
// (BOOLOBJ_CLASS_ID), and there is no Optimize parameter in
// the new Boolean.
//
#define BOOLOP_UNION 0
#define BOOLOP_INTERSECTION 1
#define BOOLOP_SUB_AB 2
#define BOOLOP_SUB_BA 3
#define BOOLOP_CUT 4
#define BOOLOP_CUT_REFINE 0
#define BOOLOP_CUT_SEPARATE 1
#define BOOLOP_CUT_REMOVE_IN 2
#define BOOLOP_CUT_REMOVE_OUT 3
#define BOOLUPDATE_ALWAYS 0
#define BOOLUPDATE_SELECTED 1
#define BOOLUPDATE_RENDER 2
#define BOOLUPDATE_MANUAL 3
#define BOOL_ADDOP_REFERENCE 0
#define BOOL_ADDOP_INSTANCE 1
#define BOOL_ADDOP_COPY 2
#define BOOL_ADDOP_MOVE 3
#define BOOL_MAT_NO_MODIFY 0
#define BOOL_MAT_IDTOMAT 1
#define BOOL_MAT_MATTOID 2
#define BOOL_MAT_DISCARD_ORIG 3
#define BOOL_MAT_DISCARD_NEW 4
class IBoolObject : public GeomObject {
public:
virtual BOOL GetOperandSel(int which)=0;
virtual void SetOperandSel(int which,BOOL sel)=0;
virtual int GetBoolOp()=0;
virtual void SetBoolOp(int op)=0;
virtual int GetBoolCutType()=0;
virtual void SetBoolCutType(int ct)=0;
virtual BOOL GetDisplayResult()=0;
virtual void SetDisplayResult(BOOL onOff)=0;
virtual BOOL GetShowHiddenOps()=0;
virtual void SetShowHiddenOps(BOOL onOff)=0;
virtual int GetUpdateMode()=0;
virtual void SetUpdateMode(int mode)=0;
virtual BOOL GetOptimize()=0;
virtual void SetOptimize(BOOL onOff)=0;
virtual void SetOperandA (TimeValue t, INode *node)=0;
virtual void SetOperandB (TimeValue t, INode *node, INode *boolNode,
int addOpMethod=0, int matMergeMethod=0, bool *canUndo=NULL)=0;
};
// The boolean object has five references. 2 references to the
// operand objects, 2 references to transform controllers
// providing a transformation matrix for the 2 operands,
// and one to the parameter block.
#define BOOLREF_OBJECT1 0
#define BOOLREF_OBJECT2 1
#define BOOLREF_CONT1 2
#define BOOLREF_CONT2 3
#define BOOLREF_PBLOCK 4
//-------------------------------------------------------------
// Access to path controller's parameters.
//
class IPathPosition : public Control {
public:
virtual BOOL SetPathNode(INode *node)=0;
virtual void SetFollow(BOOL f)=0;
virtual BOOL GetFollow()=0;
virtual void SetBankAmount(float a)=0;
virtual float GetBankAmount()=0;
virtual void SetBank(BOOL b)=0;
virtual BOOL GetBank()=0;
virtual void SetTracking(float t)=0; // smoothness
virtual float GetTracking()=0;
virtual void SetAllowFlip(BOOL f)=0;
virtual BOOL GetAllowFlip()=0;
virtual void SetConstVel(BOOL cv)=0;
virtual BOOL GetConstVel()=0;
virtual void SetFlip(BOOL onOff)=0;
virtual BOOL GetFlip()=0;
virtual void SetAxis(int axis)=0;
virtual int GetAxis()=0;
};
// Bank and tracking are scaled in the UI.
#define BANKSCALE 100.0f
#define FromBankUI(a) ((a)*BANKSCALE)
#define ToBankUI(a) ((a)/BANKSCALE)
#define TRACKSCALE 0.04f
#define FromTrackUI(a) ((a)*TRACKSCALE)
#define ToTrackUI(a) ((a)/TRACKSCALE)
// percent controller, path node and paramblock2 refs
// #define PATHPOS_PERCENT_REF 0 // obsolete in Ed. 2, percent is an animatable in the ParamBlock
#define PATHPOS_PATH_REF 1
#define PATHPOS_PBLOCK_REF 2
//-------------------------------------------------------------
// Access to noise controller's parameters.
// All noise controllers are derived from this class
//
class INoiseControl : public StdControl {
public:
virtual void SetSeed(int seed)=0;
virtual int GetSeed()=0;
virtual void SetFrequency(float f)=0;
virtual float GetFrequency()=0;
virtual void SetFractal(BOOL f)=0;
virtual BOOL GetFractal()=0;
virtual void SetRoughness(float f)=0;
virtual float GetRoughness()=0;
virtual void SetRampIn(TimeValue in)=0;
virtual TimeValue GetRampIn()=0;
virtual void SetRampOut(TimeValue out)=0;
virtual TimeValue GetRampOut()=0;
virtual void SetPositiveOnly(int which,BOOL onOff)=0;
virtual BOOL GetPositiveOnly(int which)=0;
virtual Control *GetStrengthController()=0;
virtual void SetStrengthController(Control *c)=0;
};
//-------------------------------------------------------------
// Access to SurfPosition controller
//
class ISurfPosition : public Control {
public:
virtual void SetSurface(INode *node)=0;
virtual int GetAlign()=0;
virtual void SetAlign(int a)=0;
virtual BOOL GetFlip()=0;
virtual void SetFlip(BOOL f)=0;
};
// Surface controller references
#define SURFCONT_U_REF 0
#define SURFCONT_V_REF 1
#define SURFCONT_SURFOBJ_REF 2
//-------------------------------------------------------------
// Access to the LinkCtrl
//
class ILinkCtrl : public Control {
public:
virtual int GetParentCount()=0;
virtual TimeValue GetLinkTime(int i)=0;
virtual void SetLinkTime(int i,TimeValue t)=0;
virtual void LinkTimeChanged()=0; // call after changing link times
virtual void AddNewLink(INode *node,TimeValue t)=0;
virtual void DeleteLink(int i)=0;
};
// LinkCtrl references
#define LINKCTRL_CONTROL_REF 0 // the TM controller
#define LINKCTRL_FIRSTPARENT_REF 1 // parent nodes... refs 1-n
//-------------------------------------------------------------
// Access to LookatControl
//
class ILookatControl : public Control {
public:
virtual void SetFlip(BOOL f)=0;
virtual BOOL GetFlip()=0;
virtual void SetAxis(int a)=0;
virtual int GetAxis()=0;
};
// References for the lookat controller
#define LOOKAT_TARGET_REF 0
#define LOOKAT_POS_REF 1
#define LOOKAT_ROLL_REF 2
#define LOOKAT_SCL_REF 3
//-------------------------------------------------------------
// Access to FFD modifiers
//
// Can either be casted to IFFDMod<Modifier> or IFFDMod<WSMObject> based on the ClassID
template <class T>
class IFFDMod : public T {
public:
virtual int NumPts()=0; // number of lattice control points
virtual int NumPtConts()=0; // number of CP's having controllers
virtual Control* GetPtCont(int i)=0; // get i'th CP controller
virtual void SetPtCont(int i,Control *c)=0; // set i'th CP controller
virtual Point3 GetPt(int i)=0; // get i'th CP
virtual void SetPt(int i, Point3 p)=0; // set i'th CP
virtual void SetGridDim(IPoint3 d) { } // set the lattice dimensions
virtual IPoint3 GetGridDim() { return IPoint3(0,0,0); } // get the lattice dimensions
virtual void AnimateAll() { } // assign controllers to all CP's
virtual void Conform() { } // not valid for WSMObject's
virtual void SelectPt(int i, BOOL sel, BOOL clearAll=FALSE) { }
};
//-------------------------------------------------------------
// Access to mesh selections in editable mesh and edit mesh mod
//
#include "namesel.h"
// Selection levels:
#define IMESHSEL_OBJECT 0
#define IMESHSEL_VERTEX 1
#define IMESHSEL_FACE 2
#define IMESHSEL_EDGE 3
class IMeshSelect {
public:
virtual DWORD GetSelLevel()=0;
virtual void SetSelLevel(DWORD level)=0;
virtual void LocalDataChanged()=0;
virtual BOOL HasWeightedVertSel () { return FALSE; }
virtual BOOL CanAssignWeightedVertSel () { return FALSE; }
};
class IMeshSelectData {
public:
virtual BitArray GetVertSel()=0;
virtual BitArray GetFaceSel()=0;
virtual BitArray GetEdgeSel()=0;
virtual void SetVertSel(BitArray &set, IMeshSelect *imod, TimeValue t)=0;
virtual void SetFaceSel(BitArray &set, IMeshSelect *imod, TimeValue t)=0;
virtual void SetEdgeSel(BitArray &set, IMeshSelect *imod, TimeValue t)=0;
virtual GenericNamedSelSetList & GetNamedVertSelList ()=0;
virtual GenericNamedSelSetList & GetNamedEdgeSelList ()=0;
virtual GenericNamedSelSetList & GetNamedFaceSelList ()=0;
virtual void GetWeightedVertSel (int nv, float *sel) {}
virtual void SetWeightedVertSel (int nv, float *sel, IMeshSelect *imod, TimeValue t) {}
};
//-------------------------------------------------------------
// Access to spline selections and operations in SplineShape and EditSplineMod
//
// selection levels defined in splshape.h
class ISplineSelect // accessed via GetInterface(I_SPLINESELECT)
{
public:
virtual DWORD GetSelLevel()=0;
virtual void SetSelLevel(DWORD level)=0;
virtual void LocalDataChanged()=0;
};
class ISplineSelectData // accessed via GetInterface(I_SPLINESELECTDATA)
{
public:
// access spline sub-object selections, current & named
virtual BitArray GetVertSel()=0;
virtual BitArray GetSegmentSel()=0;
virtual BitArray GetSplineSel()=0;
virtual void SetVertSel(BitArray &set, ISplineSelect *imod, TimeValue t)=0;
virtual void SetSegmentSel(BitArray &set, ISplineSelect *imod, TimeValue t)=0;
virtual void SetSplineSel(BitArray &set, ISplineSelect *imod, TimeValue t)=0;
virtual GenericNamedSelSetList & GetNamedVertSelList ()=0;
virtual GenericNamedSelSetList & GetNamedSegmentSelList ()=0;
virtual GenericNamedSelSetList & GetNamedSplineSelList ()=0;
};
enum splineCommandMode { ScmCreateLine, ScmAttach, ScmInsert, ScmConnect, ScmRefine, ScmFillet, ScmChamfer,
ScmBind, ScmRefineConnect, ScmOutline, ScmTrim, ScmExtend, ScmCrossInsert,
ScmBreak, ScmUnion, ScmSubtract, };
enum splineButtonOp { SopHide, SopUnhideAll, SopDelete, SopDetach, SopDivide, SopCycle,
SopUnbind, SopWeld, SopMakeFirst, SopAttachMultiple, SopExplode, SopReverse,
SopClose, SopIntersect, SopMirrorHoriz, SopMirrorVert,
SopMirrorBoth, SopSelectByID, };
class ISplineOps // accessed via GetInterface(I_SPLINEOPS)
{
public:
// start up interactive command mode, uses mode enum above
virtual void StartCommandMode(splineCommandMode mode)=0;
// perform button op, uses op enum above
virtual void ButtonOp(splineButtonOp opcode)=0;
};
//-------------------------------------------------------------
// Access to spline selections and operations in PatchObject and EditPatchMod
//
// selection levels defined in patchobj.h
class IPatchSelect // accessed via GetInterface(I_PATCHSELECT)
{
public:
virtual DWORD GetSelLevel()=0;
virtual void SetSelLevel(DWORD level)=0;
virtual void LocalDataChanged()=0;
};
class IPatchSelectData // accessed via GetInterface(I_PATCHSELECTDATA)
{
public:
// access patch sub-object selections, current & named
virtual BitArray GetVertSel()=0;
virtual BitArray GetEdgeSel()=0;
virtual BitArray GetPatchSel()=0;
virtual void SetVertSel(BitArray &set, IPatchSelect *imod, TimeValue t)=0;
virtual void SetEdgeSel(BitArray &set, IPatchSelect *imod, TimeValue t)=0;
virtual void SetPatchSel(BitArray &set, IPatchSelect *imod, TimeValue t)=0;
virtual GenericNamedSelSetList & GetNamedVertSelList ()=0;
virtual GenericNamedSelSetList & GetNamedEdgeSelList ()=0;
virtual GenericNamedSelSetList & GetNamedPatchSelList ()=0;
};
enum patchCommandMode { PcmAttach, PcmExtrude, PcmBevel, PcmBind };
enum patchButtonOp { PopUnbind, PopHide, PopUnhideAll, PopWeld, PopDelete, PopSubdivide,
PopAddTri, PopAddQuad, PopDetach };
class IPatchOps // accessed via GetInterface(I_PATCHOPS)
{
public:
// start up interactive command mode, uses mode enum above
virtual void StartCommandMode(patchCommandMode mode)=0;
// perform button op, uses op enum above
virtual void ButtonOp(patchButtonOp opcode)=0;
};
#endif //__ISTDPLUG__
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