📄 istdplug.h
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/**********************************************************************
*<
FILE: istdplug.h
DESCRIPTION: Interfaces into some of the standard plug-ins
that ship with MAX
CREATED BY: Rolf Berteig
HISTORY: created 20 January 1996
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef __ISTDPLUG__
#define __ISTDPLUG__
//----------------------------------------------------------------
// The following are parameter block IDs for procedural objects
// Arc
#define ARC_RADIUS 0
#define ARC_FROM 1
#define ARC_TO 2
#define ARC_PIE 3
#define ARC_REVERSE 4
// Box object
#define BOXOBJ_LENGTH 0
#define BOXOBJ_WIDTH 1
#define BOXOBJ_HEIGHT 2
#define BOXOBJ_WSEGS 3
#define BOXOBJ_LSEGS 4
#define BOXOBJ_HSEGS 5
#define BOXOBJ_GENUVS 6
// Circle
#define CIRCLE_RADIUS 0
// Cone
#define CONE_RADIUS1 0
#define CONE_RADIUS2 1
#define CONE_HEIGHT 2
#define CONE_SEGMENTS 3
#define CONE_CAPSEGMENTS 4
#define CONE_SIDES 5
#define CONE_SMOOTH 6
#define CONE_SLICEON 7
#define CONE_PIESLICE1 8
#define CONE_PIESLICE2 9
#define CONE_GENUVS 10
// Cylinder
#define CYLINDER_RADIUS 0
#define CYLINDER_HEIGHT 1
#define CYLINDER_SEGMENTS 2
#define CYLINDER_CAPSEGMENTS 3
#define CYLINDER_SIDES 4
#define CYLINDER_SMOOTH 5
#define CYLINDER_SLICEON 6
#define CYLINDER_PIESLICE1 7
#define CYLINDER_PIESLICE2 8
#define CYLINDER_GENUVS 9
// Donut
#define DONUT_RADIUS1 0
#define DONUT_RADIUS2 1
// Ellipse
#define ELLIPSE_LENGTH 0
#define ELLIPSE_WIDTH 1
// Hedra
#define HEDRA_RADIUS 0
#define HEDRA_FAMILY 1
#define HEDRA_P 2
#define HEDRA_Q 3
#define HEDRA_SCALEP 4
#define HEDRA_SCALEQ 5
#define HEDRA_SCALER 6
#define HEDRA_VERTS 7
#define HEDRA_GENUVS 8
// Helix
#define HELIX_RADIUS1 0
#define HELIX_RADIUS2 1
#define HELIX_HEIGHT 2
#define HELIX_TURNS 3
#define HELIX_BIAS 4
#define HELIX_DIRECTION 5
// NGon
#define NGON_RADIUS 0
#define NGON_SIDES 1
#define NGON_CIRCULAR 2
// PatchGrid
#define PATCHGRID_LENGTH 0
#define PATCHGRID_WIDTH 1
#define PATCHGRID_WSEGS 2
#define PATCHGRID_LSEGS 3
#define PATCHGRID_TEXTURE 4
// Rain/snow
#define RSPART_VPTPARTICLES 0
#define RSPART_RNDPARTICLES 1
#define RSPART_DROPSIZE 2
#define RSPART_SPEED 3
#define RSPART_VARIATION 4
#define RSPART_DISPTYPE 5
#define RSPART_STARTTIME 6
#define RSPART_LIFETIME 7
#define RSPART_EMITTERWIDTH 8
#define RSPART_EMITTERHEIGHT 9
#define RSPART_HIDEEMITTER 10
#define RSPART_BIRTHRATE 11
#define RSPART_CONSTANT 12
#define RSPART_RENDER 13
#define RSPART_TUMBLE 14
#define RSPART_SCALE 15
// Rectangle
#define RECTANGLE_LENGTH 0
#define RECTANGLE_WIDTH 1
#define RECTANGLE_FILLET 2
// Sphere
#define SPHERE_RADIUS 0
#define SPHERE_SEGS 1
#define SPHERE_SMOOTH 2
#define SPHERE_HEMI 3
#define SPHERE_SQUASH 4
#define SPHERE_RECENTER 5
#define SPHERE_GENUVS 6
// Star
#define START_RADIUS1 0
#define START_RADIUS2 1
#define START_POINTS 2
#define START_DISTORT 3
#define START_FILLET1 4
#define START_FILLET2 5
// Tea Pot
#define TEAPOT_RADIUS 0
#define TEAPOT_SEGS 1
#define TEAPOT_SMOOTH 2
#define TEAPOT_TEAPART 3
#define TEAPOT_BODY 4
#define TEAPOT_HANDLE 5
#define TEAPOT_SPOUT 6
#define TEAPOT_LID 7
#define TEAPOT_GENUVS 8
// Text
#define TEXT_SIZE 0
#define TEXT_KERNING 1
#define TEXT_LEADING 2
// torus
#define TORUS_RADIUS 0
#define TORUS_RADIUS2 1
#define TORUS_ROTATION 2
#define TORUS_TWIST 3
#define TORUS_SEGMENTS 4
#define TORUS_SIDES 5
#define TORUS_SMOOTH 6
#define TORUS_SLICEON 7
#define TORUS_PIESLICE1 8
#define TORUS_PIESLICE2 9
#define TORUS_GENUVS 10
// Tube
#define TUBE_RADIUS 0
#define TUBE_RADIUS2 1
#define TUBE_HEIGHT 2
#define TUBE_SEGMENTS 3
#define TUBE_CAPSEGMENTS 4
#define TUBE_SIDES 5
#define TUBE_SMOOTH 6
#define TUBE_SLICEON 7
#define TUBE_PIESLICE1 8
#define TUBE_PIESLICE2 9
#define TUBE_GENUVS 10
// Grid
#define GRIDHELP_LENGTH 0
#define GRIDHELP_WIDTH 1
#define GRIDHELP_GRID 2
//----------------------------------------------------------------
// The following are parameter block IDs for modifiers
// Bend
#define BEND_ANGLE 0
#define BEND_DIR 1
#define BEND_AXIS 2
#define BEND_DOREGION 3
#define BEND_FROM 4
#define BEND_TO 5
// Bomb
#define BOMB_STRENGTH 0
#define BOMB_GRAVITY 1
#define BOMB_CHAOS 2
#define BOMB_DETONATION 3
// Deflector
#define DEFLECTOR_BOUNCE 0
#define DEFLECTOR_WIDTH 1
#define DEFLECTOR_HEIGHT 2
// Displace (modifier and space warp object)
#define DISPLACE_MAPTYPE 0
#define DISPLACE_UTILE 1
#define DISPLACE_VTILE 2
#define DISPLACE_WTILE 3
#define DISPLACE_BLUR 4
#define DISPLACE_USEMAP 5
#define DISPLACE_APPLYMAP 6
#define DISPLACE_STRENGTH 7
#define DISPLACE_DECAY 8
#define DISPLACE_CENTERLUM 9
#define DISPLACE_UFLIP 10
#define DISPLACE_VFLIP 11
#define DISPLACE_WFLIP 12
#define DISPLACE_CENTERL 13
#define DISPLACE_CAP 14
#define DISPLACE_LENGTH 15
#define DISPLACE_WIDTH 16
#define DISPLACE_HEIGHT 17
#define DISPLACE_AXIS 18
// Extrude
#define EXTRUDE_AMOUNT 0
#define EXTRUDE_SEGS 1
#define EXTRUDE_CAPSTART 2
#define EXTRUDE_CAPEND 3
#define EXTRUDE_CAPTYPE 4
#define EXTRUDE_OUTPUT 5
#define EXTRUDE_MAPPING 6
#define EXTRUDE_GEN_MATIDS 7
#define EXTRUDE_USE_SHAPEIDS 8
#define EXTRUDE_SMOOTH 9
// Gravity
#define GRAVITY_STRENGTH 0
#define GRAVITY_DECAY 1
#define GRAVITY_TYPE 2
#define GRAVITY_DISPLENGTH 3
// Wind
#define WIND_STRENGTH 0
#define WIND_DECAY 1
#define WIND_TYPE 2
#define WIND_DISPLENGTH 3
#define WIND_TURBULENCE 4
#define WIND_FREQUENCY 5
#define WIND_SCALE 6
// UVW map
#define UVWMAP_MAPTYPE 0
#define UVWMAP_UTILE 1
#define UVWMAP_VTILE 2
#define UVWMAP_WTILE 3
#define UVWMAP_UFLIP 4
#define UVWMAP_VFLIP 5
#define UVWMAP_WFLIP 6
#define UVWMAP_CAP 7
#define UVWMAP_CHANNEL 8
#define UVWMAP_LENGTH 9
#define UVWMAP_WIDTH 10
#define UVWMAP_HEIGHT 11
#define UVWMAP_AXIS 12
// Noise mod
#define NOISEMOD_SEED 0
#define NOISEMOD_SCALE 1
#define NOISEMOD_FRACTAL 2
#define NOISEMOD_ROUGH 3
#define NOISEMOD_ITERATIONS 4
#define NOISEMOD_ANIMATE 5
#define NOISEMOD_FREQ 6
#define NOISEMOD_PHASE 7
#define NOISEMOD_STRENGTH 8
// Optimize
#define OPTMOD_RENDER 0
#define OPTMOD_VIEWS 1
#define OPTMOD_FACETHRESH1 2
#define OPTMOD_EDGETHRESH1 3
#define OPTMOD_BIAS1 4
#define OPTMOD_PRESERVEMAT1 5
#define OPTMOD_PRESERVESMOOTH1 6
#define OPTMOD_MAXEDGE1 7
#define OPTMOD_FACETHRESH2 8
#define OPTMOD_EDGETHRESH2 9
#define OPTMOD_BIAS2 10
#define OPTMOD_PRESERVEMAT2 11
#define OPTMOD_PRESERVESMOOTH2 12
#define OPTMOD_MAXEDGE2 13
#define OPTMOD_AUTOEDGE 14
#define OPTMOD_MANUPDATE 15
// Volume selection modifier
#define VOLSEL_LEVEL 0
#define VOLSEL_METHOD 1
#define VOLSEL_TYPE 2
#define VOLSEL_VOLUME 3
#define VOLSEL_INVERT 4
// Ripple/Wave space warp object and object space modifier
#define RWAVE_AMPLITUDE 0
#define RWAVE_AMPLITUDE2 1
#define RWAVE_WAVELEN 2
#define RWAVE_PHASE 3
#define RWAVE_DECAY 4
#define RWAVE_CIRCLES 5 // These last three are only valid for space warp objects
#define RWAVE_SEGMENTS 6
#define RWAVE_DIVISIONS 7
// Ripple/Wave binding (modifier)
#define RWAVE_FLEX 0
// Skew
#define SKEW_AMOUNT 0
#define SKEW_DIR 1
#define SKEW_AXIS 2
#define SKEW_DOREGION 3
#define SKEW_FROM 4
#define SKEW_TO 5
// Material modifier
#define MATMOD_MATID 0
// Smoothing group modifier
#define SMOOTHMOD_AUTOSMOOTH 0
#define SMOOTHMOD_THRESHOLD 1
#define SMOOTHMOD_SMOOTHBITS 2
// Normal modifier
#define NORMMOD_UNIFY 0
#define NORMMOD_FLIP 1
// SurfRev (Lathe) modifier
#define SURFREV_DEGREES 0
#define SURFREV_SEGS 1
#define SURFREV_CAPSTART 2
#define SURFREV_CAPEND 3
#define SURFREV_CAPTYPE 4
#define SURFREV_WELDCORE 5
#define SURFREV_OUTPUT 6
#define SURFREV_MAPPING 7
// Taper
#define TAPER_AMT 0
#define TAPER_CRV 1
#define TAPER_AXIS 2
#define TAPER_EFFECTAXIS 3
#define TAPER_SYMMETRY 4
#define TAPER_DOREGION 5
#define TAPER_FROM 6
#define TAPER_TO 7
// Twist
#define TWIST_ANGLE 0
#define TWIST_BIAS 1
#define TWIST_AXIS 2
#define TWIST_DOREGION 3
#define TWIST_FROM 4
#define TWIST_TO 5
// Material mod
#define MATMOD_MATID 0
// Smooth mod
#define SMOOTH_AUTOSMOOTH 0
#define SMOOTH_THRESHOLD 1
#define SMOOTH_SMOOTHBITS 2
// Normal mod
#define NORMALMOD_UNIFY 0
#define NORMALMOD_FLIP 1
// Tessellation mod
#define TESSMOD_TYPE 0
#define TESSMOD_TENSION 1
#define TESSMOD_ITERATIONS 2
#define TESSMOD_FACE_TYPE 3
// UVW xform
#define UVWXFORM_UTILE 0
#define UVWXFORM_VTILE 1
#define UVWXFORM_WTILE 2
#define UVWXFORM_UOFFSET 3
#define UVWXFORM_VOFFSET 4
#define UVWXFORM_WOFFSET 5
#define UVWXFORM_UFLIP 6
#define UVWXFORM_VFLIP 7
#define UVWXFORM_WFLIP 8
#define UVWXFORM_CHANNEL 9
//-- Text shape object interface -------------------------
// Use GetTextObjectInterface() to get a pointer to an
// ITextObject given a pointer to an Object.
// Flags passed to ChangeFont()
#define TEXTOBJ_ITALIC (1<<1)
#define TEXTOBJ_UNDERLINE (1<<2)
// Alignment types
#define TEXTOBJ_LEFT 0
#define TEXTOBJ_CENTER 1
#define TEXTOBJ_RIGHT 2
#define TEXTOBJ_JUSTIFIED 3
class ITextObject {
public:
// Returns TRUE if string is changed. Can't change string if current font is not installed
virtual BOOL ChangeText(TSTR string)=0;
// Returns TRUE if font is successfully changed.
virtual BOOL ChangeFont(TSTR name, DWORD flags)=0;
// Get fount and string
virtual TSTR GetFont()=0;
virtual TSTR GetString()=0;
// Get/Set styles
virtual BOOL GetItalic()=0;
virtual BOOL GetUnderline()=0;
virtual void SetItalic(BOOL sw)=0;
virtual void SetUnderline(BOOL sw)=0;
// Get/Set alignment
virtual BOOL SetAlignment(int type)=0;
virtual int GetAlignment()=0;
};
//-- Controller interfaces -------------------------------
// Base key class
class IKey {
public:
TimeValue time;
DWORD flags;
IKey() {time=0;flags=0;}
};
//--- TCB keys -------------
class ITCBKey : public IKey {
public:
float tens, cont, bias, easeIn, easeOut;
};
class ITCBFloatKey : public ITCBKey {
public:
float val;
};
class ITCBPoint3Key : public ITCBKey {
public:
Point3 val;
};
class ITCBRotKey : public ITCBKey {
public:
AngAxis val;
};
class ITCBScaleKey : public ITCBKey {
public:
ScaleValue val;
};
//--- Bezier keys -------------
class IBezFloatKey : public IKey {
public:
float intan, outtan;
float val;
};
class IBezPoint3Key : public IKey {
public:
Point3 intan, outtan;
Point3 val;
};
class IBezQuatKey : public IKey {
public:
Quat val;
};
class IBezScaleKey : public IKey {
public:
Point3 intan, outtan;
ScaleValue val;
};
//--- Linear Keys --------------
class ILinFloatKey : public IKey {
public:
float val;
};
class ILinPoint3Key : public IKey {
public:
Point3 val;
};
class ILinRotKey : public IKey {
public:
Quat val;
};
class ILinScaleKey : public IKey {
public:
ScaleValue val;
};
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