📄 dynamic.h
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#ifndef _DYNAMIC_H_
#define _DYNAMIC_H_
#include "iparamm.h"
#include "Simpobj.h"
class DynamHelperObject : public SimpleObject, IParamArray {
public:
virtual INode *GetEndNode1(){return NULL;}
virtual INode *GetEndNode2(){return NULL;}
virtual Point3 ApplyAtEnd1(TimeValue t){return Point3(0.0f,0.0f,0.0f);}
virtual Point3 ApplyAtEnd2(TimeValue t){return Point3(0.0f,0.0f,0.0f);}
virtual Point3 Force(TimeValue t,TimeValue dt){return Point3(0.0f,0.0f,0.0f);}
};
typedef struct{
TimeValue t1,t2;
Point3 FlectForce,ApplyAt;
int Num;
} FlectForces;
class DynamModObject : public SimpleWSMObject
{ public:
virtual FlectForces ForceData(TimeValue t)
{FlectForces f1;f1.t1=0;f1.t2=0;
f1.FlectForce=Point3(0.0f,0.0f,0.0f);
f1.ApplyAt=Point3(0.0f,0.0f,0.0f);return f1;}
};
#endif // _DYNAMIC_H_
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