📄 bonespro.h
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// Begin BonesPro.H file
#ifndef _bonespro_h_
#define _bonespro_h_
#include "max.h"
// PROPEPRTY ID ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
#define BP_CLASS_ID_OSM Class_ID(0x37e26e45, 0x543b6b2a)
#define BP_CLASS_ID_WSM Class_ID(0x37e26e45, 0x543b6a2a)
#define BP_TIME_ATTACHED TimeValue(0x80000000)
#define BP_PROPID (PROPID_USER+0xFF)
#define BP_PROPID_GET_N_BONES (BP_PROPID + 0)
#define BP_PROPID_GET_N_VERTS (BP_PROPID + 1)
#define BP_PROPID_GET_WEIGHTS (BP_PROPID + 2)
#define BP_PROPID_GET_BONE (BP_PROPID + 3)
#define BP_PROPID_GET_BONE_STAT (BP_PROPID + 4)
#define BP_PROPID_GET_BONE_BY_NAME (BP_PROPID + 5)
#define BP_PROPID_SET_BONE_FALLOFF (BP_PROPID + 6)
#define BP_PROPID_SET_BONE_STRENGTH (BP_PROPID + 7)
#define BP_PROPID_REFRESH (BP_PROPID + 8)
#define BP_PROPID_SET_BONE_MARK (BP_PROPID + 9)
#define BP_PROPID_GET_VERT_SEL (BP_PROPID + 10)
#define BP_PROPID_SET_VERT_SEL (BP_PROPID + 11)
#define BP_PROPID_SET_VERT_SEL_ANI (BP_PROPID + 12)
#define BP_PROPID_SET_BONE_SEL_ANI (BP_PROPID + 13)
#define BP_PROPID_GET_BV (BP_PROPID + 14)
#define BP_PROPID_SET_BV (BP_PROPID + 15)
#define BP_PROPID_END (BP_PROPID + 50)
#pragma pack( push, before_bonespro_h )
#pragma pack(1)
typedef struct
{
int nb;
int nv;
float w[1];
} BonesPro_WeightArray;
typedef struct
{
TimeValue t;
int index;
char name [256];
INode* node;
float matrix [4][3];
float scale [3];
float falloff;
float strength;
int marked;
} BonesPro_Bone;
typedef struct
{
int index;
int selected;
} BonesPro_Vertex;
typedef struct
{
int bindex;
int vindex;
int included;
int forced_weight;
} BonesPro_BoneVertex;
#pragma pack( pop, before_bonespro_h )
#endif
// End BonesPro.H file
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