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📄 snap.h

📁 hl2 source code. Do not use it illegal.
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/**********************************************************************
 *<
	FILE: snap.h

	DESCRIPTION: Definitions for snap functionality

	CREATED BY: Tom Hudson

	HISTORY:

 *>	Copyright (c) 1995, All Rights Reserved.
 **********************************************************************/

#ifndef _SNAP_H_

#define _SNAP_H_

// Snap types used in Jaguar
#define SNAP_2D		1		// 2-D Snap
#define SNAP_25D	2		// 2 1/2-D Snap
#define SNAP_3D		3		// 3-D Snap

// Snap modes

#define SNAPMODE_RELATIVE	0
#define SNAPMODE_ABSOLUTE	1

// Snap flags

#define SNAP_IN_3D				(0)		// Snap to all points (looks dumb here, but code reads easier)
#define SNAP_IN_PLANE			(1<<0)	// Snap only to points in plane
#define SNAP_UNSEL_OBJS_ONLY	(1<<1)	// Ignore selected nodes
#define SNAP_SEL_OBJS_ONLY		(1<<2)	// Ignore unselected nodes
#define SNAP_UNSEL_SUBOBJ_ONLY	(1<<3)	// Ignore selected geometry
#define SNAP_SEL_SUBOBJ_ONLY	(1<<4)	// Ignore unselected geometry
#define SNAP_FORCE_3D_RESULT	(1<<5)	// Override user settings to force snap in 3D
#define SNAP_OFF_PLANE			(1<<6)  // snap Only to points off the plane
#define SNAP_TRANSPARENTLY		(1<<7)  //This suppresses any display in the views

#define SNAP_APPLY_CONSTRAINTS	(1<<8)  //
#define SNAP_PROJ_XAXIS			(1<<9)  //
#define SNAP_PROJ_YAXIS			(1<<10)  //
#define SNAP_PROJ_ZAXIS			(1<<11)  //

#define SNAP_XFORM_AXIS			(1<<12)  //informs the osnapmanager to invalidate the com axis
#define SNAP_BEGIN_SEQ			(1<<13)  //
#define SNAP_END_SEQ			(1<<14)  //

// Snap information	structure
typedef struct {
	// The snap settings for this operation
	int snapType;			// See above
	int strength;			// Maximum snap distance
	int vertPriority;		// Geometry vertex priority
	int edgePriority;		// Geometry edge priority
	int gIntPriority;		// Grid intersection priority
	int gLinePriority;		// Grid line priority
	DWORD flags;			// See above
	Matrix3 plane;			// Plane to use for snap computations
	// The best snap so far...
	Point3 bestWorld;		// Best snap point in world space
	Point2 bestScreen;		// Best snap point in screen space
	int bestDist;			// Best snap point distance
	int priority;			// Best point's priority
	} SnapInfo;

#endif // _SNAP_H_

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