📄 vinternetdlg.h
字号:
//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#if !defined( VINTERNETDLG_H )
#define VINTERNETDLG_H
#ifdef _WIN32
#pragma once
#endif
#include <VGUI_Frame.h>
#include <VGUI_ListPanel.h>
#include <VGUI_PHandle.h>
#include "UtlVector.h"
#include "gameserver.h"
#include "CreateMultiplayerGameServerPage.h"
namespace vgui
{
class Label;
class Font;
class ListPanel;
class Button;
class ComboBox;
class QueryBox;
class TextEntry;
class CheckButton;
class PropertySheet;
class PropertyPage;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class VInternetDlg : public vgui::Frame
{
typedef vgui::Frame BaseClass;
public:
// Construction/destruction
VInternetDlg();
virtual ~VInternetDlg();
virtual void Initialize( void );
// displays the dialog, moves it into focus, updates if it has to
virtual void Open( void );
// setup
virtual void PerformLayout();
// returns a pointer to a static instance of this dialog
// valid for use only in sort functions
static VInternetDlg *GetInstance();
virtual void ConsoleText(const char *text);
virtual void UpdateStatus(float fps,const char *map,int maxplayers,int numplayers);
virtual void StartServer(const char *cmdline,const char *cvars);
virtual void StopServer();
private:
// called when dialog is shut down
virtual void OnClose();
// GUI elements
vgui::PropertySheet *m_pDetailsSheet;
CGameServer *m_pGameServer;
CCreateMultiplayerGameServerPage *m_pConfigPage;
};
#endif // VINTERNETDLG_H
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -