📄 serverbrowserdialog.cpp
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}
else if (m_pGameList == m_pFavorites)
{
m_pSavedData->SetString("GameList", "favorites");
}
else if (m_pGameList == m_pLanGames)
{
m_pSavedData->SetString("GameList", "lan");
}
else if (m_pGameList == m_pFriendsGames)
{
m_pSavedData->SetString("GameList", "friends");
}
else
{
m_pSavedData->SetString("GameList", "internet");
}
// get the favorites list
KeyValues *favorites = m_pSavedData->FindKey("Favorites", true);
m_pFavorites->SaveFavoritesList(favorites);
m_pSavedData->SaveToFile(filesystem(), "ServerBrowser.vdf", "CONFIG");
}
//-----------------------------------------------------------------------------
// Purpose: Updates status test at bottom of window
//-----------------------------------------------------------------------------
void CServerBrowserDialog::UpdateStatusText(const char *fmt, ...)
{
if ( !m_pStatusLabel )
return;
char str[ 1024 ];
va_list argptr;
va_start( argptr, fmt );
vsprintf( str, fmt, argptr );
va_end( argptr );
m_pStatusLabel->SetText( str );
}
//-----------------------------------------------------------------------------
// Purpose: Updates status test at bottom of window
// Input : wchar_t* (unicode string) -
//-----------------------------------------------------------------------------
void CServerBrowserDialog::UpdateStatusText(wchar_t *unicode)
{
if ( !m_pStatusLabel )
return;
m_pStatusLabel->SetText( unicode );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CServerBrowserDialog::OnGameListChanged()
{
m_pGameList = dynamic_cast<IGameList *>(m_pTabPanel->GetActivePage());
UpdateStatusText("");
InvalidateLayout();
Repaint();
}
//-----------------------------------------------------------------------------
// Purpose: returns a pointer to a static instance of this dialog
//-----------------------------------------------------------------------------
CServerBrowserDialog *CServerBrowserDialog::GetInstance()
{
return s_InternetDlg;
}
//-----------------------------------------------------------------------------
// Purpose: Adds a server to the list of favorites
// Input : &server -
//-----------------------------------------------------------------------------
void CServerBrowserDialog::AddServerToFavorites(serveritem_t &server)
{
m_pFavorites->AddNewServer(server);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CServerContextMenu *CServerBrowserDialog::GetContextMenu(vgui::Panel *pPanel)
{
// create a drop down for this object's states
if (m_pContextMenu)
delete m_pContextMenu;
m_pContextMenu = new CServerContextMenu(this);
if (!pPanel)
{
m_pContextMenu->SetParent(this);
}
else
{
m_pContextMenu->SetParent(pPanel);
}
m_pContextMenu->SetVisible(false);
return m_pContextMenu;
}
//-----------------------------------------------------------------------------
// Purpose: begins the process of joining a server from a game list
// the game info dialog it opens will also update the game list
//-----------------------------------------------------------------------------
CDialogGameInfo *CServerBrowserDialog::JoinGame(IGameList *gameList, unsigned int serverIndex)
{
// open the game info dialog, then mark it to attempt to connect right away
CDialogGameInfo *gameDialog = OpenGameInfoDialog(gameList, serverIndex);
// set the dialog name to be the server name
gameDialog->Connect();
return gameDialog;
}
//-----------------------------------------------------------------------------
// Purpose: joins a game by a specified IP, not attached to any game list
//-----------------------------------------------------------------------------
CDialogGameInfo *CServerBrowserDialog::JoinGame(int serverIP, int serverPort, const char *titleName)
{
// open the game info dialog, then mark it to attempt to connect right away
CDialogGameInfo *gameDialog = OpenGameInfoDialog(serverIP, serverPort, titleName);
// set the dialog name to be the server name
gameDialog->Connect();
return gameDialog;
}
//-----------------------------------------------------------------------------
// Purpose: opens a game info dialog from a game list
//-----------------------------------------------------------------------------
CDialogGameInfo *CServerBrowserDialog::OpenGameInfoDialog(IGameList *gameList, unsigned int serverIndex)
{
CDialogGameInfo *gameDialog = new CDialogGameInfo(gameList, serverIndex);
serveritem_t &server = gameList->GetServer(serverIndex);
gameDialog->Run(server.name);
int i = m_GameInfoDialogs.AddToTail();
m_GameInfoDialogs[i] = gameDialog;
return gameDialog;
}
//-----------------------------------------------------------------------------
// Purpose: opens a game info dialog by a specified IP, not attached to any game list
//-----------------------------------------------------------------------------
CDialogGameInfo *CServerBrowserDialog::OpenGameInfoDialog(int serverIP, int serverPort, const char *titleName)
{
CDialogGameInfo *gameDialog = new CDialogGameInfo(NULL, 0, serverIP, serverPort);
gameDialog->Run(titleName);
int i = m_GameInfoDialogs.AddToTail();
m_GameInfoDialogs[i] = gameDialog;
return gameDialog;
}
//-----------------------------------------------------------------------------
// Purpose: closes all the game info dialogs
//-----------------------------------------------------------------------------
void CServerBrowserDialog::CloseAllGameInfoDialogs()
{
for (int i = 0; i < m_GameInfoDialogs.Count(); i++)
{
vgui::Panel *dlg = m_GameInfoDialogs[i];
if (dlg)
{
vgui::ivgui()->PostMessage(dlg->GetVPanel(), new KeyValues("Close"), NULL);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: accessor to the filter save data
//-----------------------------------------------------------------------------
KeyValues *CServerBrowserDialog::GetFilterSaveData(const char *filterSet)
{
KeyValues *filterList = m_pSavedData->FindKey("FilterList", true);
return filterList->FindKey(filterSet, true);
}
//-----------------------------------------------------------------------------
// Purpose: gets the name of the mod directory we're restricted to accessing, NULL if none
//-----------------------------------------------------------------------------
const char *CServerBrowserDialog::GetActiveModName()
{
return m_szGameName[0] ? m_szGameName : NULL;
}
//-----------------------------------------------------------------------------
// Purpose: receives a specified game is active, so no other game types can be displayed in server list
//-----------------------------------------------------------------------------
void CServerBrowserDialog::OnActiveGameName(const char *gameName)
{
v_strncpy(m_szGameName, gameName, sizeof(m_szGameName));
// reload filter settings (since they are no forced to be game specific)
m_pInternetGames->LoadFilterSettings();
m_pSpectateGames->LoadFilterSettings();
m_pFavorites->LoadFilterSettings();
m_pLanGames->LoadFilterSettings();
m_pFriendsGames->LoadFilterSettings();
}
//-----------------------------------------------------------------------------
// Purpose: Passes build mode activation down into the pages
//-----------------------------------------------------------------------------
void CServerBrowserDialog::ActivateBuildMode()
{
// no subpanel, no build mode
EditablePanel *panel = dynamic_cast<EditablePanel *>(m_pTabPanel->GetActivePage());
if (!panel)
return;
panel->ActivateBuildMode();
}
//-----------------------------------------------------------------------------
// Purpose: gets the default position and size on the screen to appear the first time
//-----------------------------------------------------------------------------
bool CServerBrowserDialog::GetDefaultScreenPosition(int &x, int &y, int &wide, int &tall)
{
int wx, wy, ww, wt;
surface()->GetWorkspaceBounds(wx, wy, ww, wt);
x = wx + (int)(ww * 0.05);
y = wy + (int)(wt * 0.4);
wide = (int)(ww * 0.5);
tall = (int)(wt * 0.55);
return true;
}
//-----------------------------------------------------------------------------
// Purpose: safe string copy
//-----------------------------------------------------------------------------
void v_strncpy(char *dest, const char *src, int bufsize)
{
if (src == dest)
return;
strncpy(dest, src, bufsize - 1);
dest[bufsize - 1] = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Message map
//-----------------------------------------------------------------------------
MessageMapItem_t CServerBrowserDialog::m_MessageMap[] =
{
MAP_MESSAGE( CServerBrowserDialog, "PageChanged", OnGameListChanged ),
MAP_MESSAGE_CONSTCHARPTR( CServerBrowserDialog, "ActiveGameName", OnActiveGameName, "name" ),
};
IMPLEMENT_PANELMAP(CServerBrowserDialog, vgui::Frame);
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