📄 font_gl.h
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef FONT_GL_H
#define FONT_GL_H
#pragma once
struct fontchar_s
{
int width;
float u, v;
float u2, v2;
};
class CFontGL
{
public:
CFontGL( void ) : m_init(0) {}
~CFontGL( void );
void Init( const char *pFontName, int pointSize );
void Print( const char *pText, float x, float y, unsigned char r, unsigned char g, unsigned char b );
private:
int m_init; // 1 if initialized, zero otherwise
unsigned int m_textureId; // GL texture ID
int m_height; // pixel height of the font
fontchar_s m_chars[256]; // per-character data
};
#endif // FONT_GL_H
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