📄 vview.dsp
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# Microsoft Developer Studio Project File - Name="vview" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=vview - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "vview.mak".
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!MESSAGE NMAKE /f "vview.mak" CFG="vview - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "vview - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "vview - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""$/Src/utils/vview", VEVBAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
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# SUBTRACT LINK32 /pdb:none
# Begin Custom Build - Copying to bin...
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TargetPath=.\Release\vview.exe
TargetName=vview
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SOURCE="$(InputPath)"
"..\..\..\bin\$(TargetName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if exist ..\..\..\bin\$(TargetName).exe attrib -r ..\..\..\bin\$(TargetName).exe
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# SUBTRACT LINK32 /pdb:none
# Begin Custom Build - Copying
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TargetPath=.\Debug\vview.exe
TargetName=vview
InputPath=.\Debug\vview.exe
SOURCE="$(InputPath)"
"..\..\..\bin\$(TargetName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if exist ..\..\..\bin\$(TargetName).exe attrib -r ..\..\..\bin\$(TargetName).exe
copy $(TargetPath) ..\..\..\bin
if exist $(TargetDir)\vview.map copy $(TargetDir)\vview.map ..\..\..\bin\vview.map
# End Custom Build
!ENDIF
# Begin Target
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SOURCE=.\cmodel.cpp
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SOURCE=.\gl_image.h
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SOURCE=.\gl_model.h
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SOURCE=..\..\Public\MATHLIB.H
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SOURCE=..\..\Public\plane.h
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SOURCE=..\common\polylib.h
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SOURCE=..\common\qfiles.h
# End Source File
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SOURCE=..\common\threads.h
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SOURCE=..\..\Public\wadtypes.h
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SOURCE=..\..\Public\worldsize.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project
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