📄 map_entity.h
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef MAP_ENTITY_H
#define MAP_ENTITY_H
#pragma once
typedef struct keypair_s
{
struct keypair_s *next;
char *key;
char *value;
} keypair_t;
typedef struct mapentity_s
{
const char *pClassName;
Vector origin;
Vector angles;
int model;
const char *pModelName;
keypair_t *pKeyValues;
} mapentity_t;
extern mapentity_t *Map_EntityIndex( int index );
extern mapentity_t *Map_FindEntity( const char *pClassName );
extern int Map_EntityCount( void );
extern const char *Map_EntityValue( const mapentity_t *pEntity, const char *pKeyName );
#endif // MAP_ENTITY_H
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