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📄 particle.dsp

📁 hl2 source code. Do not use it illegal.
💻 DSP
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# ADD CPP /Od

!ELSEIF  "$(CFG)" == "particle - Win32 Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\Public\vallocator.cpp

!IF  "$(CFG)" == "particle - Win32 Release"

# ADD CPP /Od
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "particle - Win32 Debug"

# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\Public\vmatrix.cpp

!IF  "$(CFG)" == "particle - Win32 Release"

# ADD CPP /Od
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "particle - Win32 Debug"

# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=..\..\cl_dll\c_particlebaseeffect.h
# End Source File
# Begin Source File

SOURCE=.\counter.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\fasttimer.h
# End Source File
# Begin Source File

SOURCE=.\helpers.h
# End Source File
# Begin Source File

SOURCE=..\..\common\MaterialSystem\MaterialSystem_Config.h
# End Source File
# Begin Source File

SOURCE=..\matsysapp\matsysapp.h
# End Source File
# Begin Source File

SOURCE=..\..\cl_dll\particle_prototype.h
# End Source File
# Begin Source File

SOURCE=..\..\cl_dll\particle_util.h
# End Source File
# Begin Source File

SOURCE=..\..\cl_dll\particledraw.h
# End Source File
# Begin Source File

SOURCE=..\..\cl_dll\particlemgr.h
# End Source File
# Begin Source File

SOURCE=..\..\cl_dll\particles_simple.h
# End Source File
# Begin Source File

SOURCE=..\..\cl_dll\ParticleSphereRenderer.h
# End Source File
# Begin Source File

SOURCE=.\tweakpropdlg.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Group "External Headers"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\Public\amd3dx.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\arraylist.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\baselist.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\basetypes.h
# End Source File
# Begin Source File

SOURCE=..\..\engine\bitbuf.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\BSPFILE.H
# End Source File
# Begin Source File

SOURCE=..\..\Public\bspflags.h
# End Source File
# Begin Source File

SOURCE=..\..\cl_dll\c_baseentity.h
# End Source File
# Begin Source File

SOURCE=..\..\cl_dll\c_smoke_trail.h
# End Source File
# Begin Source File

SOURCE=..\..\engine\cache.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\cache_user.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\cdll_int.h
# End Source File
# Begin Source File

SOURCE=..\..\cl_dll\cl_dll.h
# End Source File
# Begin Source File

SOURCE=..\..\engine\CLIENT.H
# End Source File
# Begin Source File

SOURCE=..\..\Public\client_class.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\client_command.h
# End Source File
# Begin Source File

SOURCE=..\..\cl_dll\cliententitylist.h
# End Source File
# Begin Source File

SOURCE=..\..\engine\CMD.H
# End Source File
# Begin Source File

SOURCE=..\common\cmdlib.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\cmodel.h
# End Source File
# Begin Source File

SOURCE=..\..\common\COMMON.H
# End Source File
# Begin Source File

SOURCE=..\..\Public\commonmacros.h
# End Source File
# Begin Source File

SOURCE=..\..\engine\conprint.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\const.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\convar.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\custom.h
# End Source File
# Begin Source File

SOURCE=..\..\engine\CVAR.H
# End Source File
# Begin Source File

SOURCE=..\..\engine\datatable.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\datatable_common.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\datatable_recv.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\dlight.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\entity.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\entity_state.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\event_flags.h
# End Source File
# Begin Source File

SOURCE=..\..\common\event_system.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\fastlinklist.h
# End Source File
# Begin Source File

SOURCE=..\..\engine\GL_MODEL.H
# End Source File
# Begin Source File

SOURCE=..\..\engine\GLQUAKE.H
# End Source File
# Begin Source File

SOURCE=..\..\common\hlshell.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\icliententitylist.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\iclientsound.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\icvar.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\iefx.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\ifileaccess.h
# End Source File
# Begin Source File

SOURCE=..\..\common\MaterialSystem\IMaterial.h
# End Source File
# Begin Source File

SOURCE=..\..\common\MaterialSystem\IMaterialProxyFactory.h
# End Source File
# Begin Source File

SOURCE=..\..\common\MaterialSystem\IMaterialSystem.h
# End Source File
# Begin Source File

SOURCE=..\..\common\MaterialSystem\IMaterialVar.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\imovehelper.h
# End Source File
# Begin Source File

SOURCE=..\..\engine\info.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\interface.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\iprediction.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\ishadersystem.h
# End Source File
# Begin Source File

SOURCE=..\..\common\MaterialSystem\ITexture.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\itriangle.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\ivrenderview.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\linklist.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\MATHLIB.H
# End Source File
# Begin Source File

SOURCE=..\..\Public\mouthinfo.h
# End Source File
# Begin Source File

SOURCE=..\..\engine\NET.H
# End Source File
# Begin Source File

SOURCE=..\..\Public\netadr.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\object_bucket.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\packed_entity.h
# End Source File
# Begin Source File

SOURCE=..\..\common\packedentityarray.h
# End Source File
# Begin Source File

SOURCE=..\..\engine\move\physent_client.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\plane.h
# End Source File
# Begin Source File

SOURCE=..\..\engine\PROGS.H
# End Source File
# Begin Source File

SOURCE=..\..\Public\propfile.h
# End Source File
# Begin Source File

SOURCE=..\..\common\QUAKEDEF.H
# End Source File
# Begin Source File

SOURCE=..\..\engine\RENDER.H
# End Source File
# Begin Source File

SOURCE=..\..\cl_dll\smoke_fog_overlay.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=..\..\engine\sysexternal.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\touchlist.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\usercmd.h
# End Source File
# Begin Source File

SOURCE=..\..\cl_dll\util_vector.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\vallocator.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\vector.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\view_shared.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\vmatrix.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\vplane.h
# End Source File
# Begin Source File

SOURCE=..\..\common\vstring.h
# End Source File
# Begin Source File

SOURCE=..\..\Public\worldsize.h
# End Source File
# End Group
# End Target
# End Project

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