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📄 incremental.cpp

📁 hl2 source code. Do not use it illegal.
💻 CPP
📖 第 1 页 / 共 2 页
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#include "incremental.h"
#include "lightmap.h"



static bool g_bFileError = false;


// -------------------------------------------------------------------------------- //
// Static helpers.
// -------------------------------------------------------------------------------- //

static bool CompareLights( dworldlight_t *a, dworldlight_t *b )
{
	static float flEpsilon = 1e-7;

	bool a1  = VectorsAreEqual( a->origin,    b->origin,    flEpsilon );
	bool a2  = VectorsAreEqual( a->intensity, b->intensity, 1.1f ); // intensities are huge numbers
	bool a3  = VectorsAreEqual( a->normal,    b->normal,    flEpsilon );
	bool a4  = fabs( a->constant_attn - b->constant_attn ) < flEpsilon;
	bool a5  = fabs( a->linear_attn - b->linear_attn ) < flEpsilon;
	bool a6  = fabs( a->quadratic_attn - b->quadratic_attn ) < flEpsilon;
	bool a7  = fabs( float( a->flags - b->flags ) ) < flEpsilon;
	bool a8  = fabs( a->stopdot - b->stopdot ) < flEpsilon;
	bool a9  = fabs( a->stopdot2 - b->stopdot2 ) < flEpsilon;
	bool a10 = fabs( a->exponent - b->exponent ) < flEpsilon;
	bool a11 = fabs( a->radius - b->radius ) < flEpsilon;

	return a1 && a2 && a3 && a4 && a5 && a6 && a7 && a8 && a9 && a10 && a11;
}


long FileOpen( char const *pFilename, bool bRead )
{
	g_bFileError = false;
	return (long)g_pFileSystem->Open( pFilename, bRead ? "rb" : "wb" );
}


void FileClose( long fp )
{
	if( fp )
		g_pFileSystem->Close( (FILE*)fp );
}


// Returns true if there was an error reading from the file.
bool FileError()
{
	return g_bFileError;
}

static inline void FileRead( long fp, void *pOut, int size )
{
	if( g_bFileError || g_pFileSystem->Read( pOut, size, (FileHandle_t)fp ) != size )
	{
		g_bFileError = true;
		memset( pOut, 0, size );
	}
}


template<class T>
static inline void FileRead( long fp, T &out )
{
	FileRead( fp, &out, sizeof(out) );
}


static inline void FileWrite( long fp, void const *pData, int size )
{
	if( g_bFileError || g_pFileSystem->Write( pData, size, (FileHandle_t)fp ) != size )
	{
		g_bFileError = true;
	}
}


template<class T>
static inline void FileWrite( long fp, T out )
{
	FileWrite( fp, &out, sizeof(out) );
}


IIncremental* GetIncremental()
{
	static CIncremental inc;
	return &inc;
}


// -------------------------------------------------------------------------------- //
// CIncremental.
// -------------------------------------------------------------------------------- //

CIncremental::CIncremental()
{
	m_TotalMemory = 0;
	m_pIncrementalFilename = NULL;
	m_pBSPFilename = NULL;
	m_bSuccessfulRun = false;
}


CIncremental::~CIncremental()
{
}


bool CIncremental::Init( char const *pBSPFilename, char const *pIncrementalFilename )
{
	m_pBSPFilename = pBSPFilename;
	m_pIncrementalFilename = pIncrementalFilename;
	return true;
}


bool CIncremental::PrepareForLighting()
{
	if( !m_pBSPFilename )
		return false;

	// Clear the touched faces list.
	m_FacesTouched.SetSize( numfaces );
	memset( m_FacesTouched.Base(), 0, numfaces );

	// If we haven't done a complete successful run yet, then we either haven't
	// loaded the lights, or a run was aborted and our lights are half-done so we
	// should reload them.
	if( !m_bSuccessfulRun )
		LoadIncrementalFile();

	// unmatched = a list of the lights we have
	CUtlLinkedList<int,int> unmatched;
	for( int i=m_Lights.Head(); i != m_Lights.InvalidIndex(); i = m_Lights.Next(i) )
		unmatched.AddToTail( i );

	// Match the light lists and get rid of lights that we already have all the data for.
	directlight_t *pNext;
	directlight_t **pPrev = &activelights;
	for( directlight_t *dl=activelights; dl != NULL; dl = pNext )
	{
		pNext = dl->next;

		//float flClosest = 3000000000;
		//CIncLight *pClosest = 0;

		// Look for this light in our light list.
		int iNextUnmatched, iUnmatched;
		for( iUnmatched=unmatched.Head(); iUnmatched != unmatched.InvalidIndex(); iUnmatched = iNextUnmatched )
		{
			iNextUnmatched = unmatched.Next( iUnmatched );

			CIncLight *pLight = m_Lights[ unmatched[iUnmatched] ];

			//float flTest = (pLight->m_Light.origin - dl->light.origin).Length();
			//if( flTest < flClosest )
			//{
			//	flClosest = flTest;
			//	pClosest = pLight;
			//}

			if( CompareLights( &dl->light, &pLight->m_Light ) )
			{
				unmatched.Remove( iUnmatched );

				// Ok, we have this light's data already, yay!
				// Get rid of it from the active light list.
				*pPrev = dl->next;
				free( dl );
				dl = 0;
				break;
			}
		}

		//bool bTest=false;
		//if(bTest)
		//	CompareLights( &dl->light, &pClosest->m_Light );

		if( iUnmatched == unmatched.InvalidIndex() )
			pPrev = &dl->next;
	}

	// Remove any of our lights that were unmatched.
	for( int iUnmatched=unmatched.Head(); iUnmatched != unmatched.InvalidIndex(); iUnmatched = unmatched.Next( iUnmatched ) )
	{
		CIncLight *pLight = m_Lights[ unmatched[iUnmatched] ];
		
		// First tag faces that it touched so they get recomposited.
		for( unsigned short iFace=pLight->m_LightFaces.Head(); iFace != pLight->m_LightFaces.InvalidIndex(); iFace = pLight->m_LightFaces.Next( iFace ) )
		{
			m_FacesTouched[ pLight->m_LightFaces[iFace]->m_FaceIndex ] = 1;
		}
		
		delete pLight;
		m_Lights.Remove( unmatched[iUnmatched] );
	}

	// Now add a light structure for each new light.
	AddLightsForActiveLights();
	
	return true;
}


bool CIncremental::ReadIncrementalHeader( long fp, CIncrementalHeader *pHeader )
{
	int version;
	FileRead( fp, version );
	if( version != INCREMENTALFILE_VERSION )
		return false;

	int nFaces;
	FileRead( fp, nFaces );

	pHeader->m_FaceLightmapSizes.SetSize( nFaces );
	FileRead( fp, pHeader->m_FaceLightmapSizes.Base(), sizeof(CIncrementalHeader::CLMSize) * nFaces );

	return !FileError();
}


bool CIncremental::WriteIncrementalHeader( long fp )
{
	int version = INCREMENTALFILE_VERSION;
	FileWrite( fp, version );

	int nFaces = numfaces;
	FileWrite( fp, nFaces );

	CIncrementalHeader hdr;
	hdr.m_FaceLightmapSizes.SetSize( nFaces );

	for( int i=0; i < nFaces; i++ )
	{
		hdr.m_FaceLightmapSizes[i].m_Width = dfaces[i].m_LightmapTextureSizeInLuxels[0];
		hdr.m_FaceLightmapSizes[i].m_Height = dfaces[i].m_LightmapTextureSizeInLuxels[1];
	}

	FileWrite( fp, hdr.m_FaceLightmapSizes.Base(), sizeof(CIncrementalHeader::CLMSize) * nFaces );
	
	return !FileError();
}


bool CIncremental::IsIncrementalFileValid()
{
	long fp = FileOpen( m_pIncrementalFilename, true );
	if( !fp )
		return false;

	bool bValid = false;
	CIncrementalHeader hdr;
	if( ReadIncrementalHeader( fp, &hdr ) )
	{
		// If the number of faces is the same and their lightmap sizes are the same,
		// then this file is considered a legitimate incremental file.
		if( hdr.m_FaceLightmapSizes.Count() == numfaces )
		{
			int i;
			for( i=0; i < numfaces; i++ )
			{
				if( hdr.m_FaceLightmapSizes[i].m_Width  != dfaces[i].m_LightmapTextureSizeInLuxels[0] ||							
					hdr.m_FaceLightmapSizes[i].m_Height != dfaces[i].m_LightmapTextureSizeInLuxels[1] )
				{
					break;
				}
			}

			// Were all faces valid?
			if( i == numfaces )
				bValid = true;
		}
	}

	FileClose( fp );
	return bValid && !FileError();
}


void CIncremental::AddLightToFace( 
	IncrementalLightID lightID, 
	int iFace, 
	int iSample,
	int lmSize,
	float dot,
	int iThread )
{
	// If we're not being used, don't do anything.
	if( !m_pIncrementalFilename )
		return;

	CIncLight *pLight = m_Lights[lightID];

	// Check for the 99.99% case in which the face already exists.
	CLightFace *pFace;
	if( pLight->m_pCachedFaces[iThread] && pLight->m_pCachedFaces[iThread]->m_FaceIndex == iFace )
	{
		pFace = pLight->m_pCachedFaces[iThread];
	}
	else
	{
		bool bNew;
		
		EnterCriticalSection( &pLight->m_CS );
			pFace = pLight->FindOrCreateLightFace( iFace, lmSize, &bNew );
		LeaveCriticalSection( &pLight->m_CS );

		pLight->m_pCachedFaces[iThread] = pFace;

		if( bNew )
			m_TotalMemory += pFace->m_LightValues.Count() * sizeof( pFace->m_LightValues[0] );
	}

	// Add this into the light's data.
	pFace->m_LightValues[iSample].m_Dot = dot;
}


unsigned short DecodeCharOrShort( CUtlBuffer *pIn )
{
	unsigned short val = pIn->GetUnsignedChar();
	if( val & 0x80 )
	{
		val = ((val & 0x7F) << 8) | pIn->GetUnsignedChar();
	}

	return val;
}


void EncodeCharOrShort( CUtlBuffer *pBuf, unsigned short val )
{
	if( (val & 0xFF80) == 0 )
	{
		pBuf->PutUnsignedChar( (unsigned char)val );
	}
	else
	{
		if( val > 32767 )
			val = 32767;

		pBuf->PutUnsignedChar( (val >> 8) | 0x80 );
		pBuf->PutUnsignedChar( val & 0xFF );
	}
}


void DecompressLightData( CUtlBuffer *pIn, CUtlVector<CLightValue> *pOut )
{
	int iOut = 0;
	while( pIn->TellGet() < pIn->TellPut() )
	{
		unsigned char runLength = pIn->GetUnsignedChar();
		unsigned short usVal = DecodeCharOrShort( pIn );

		while( runLength > 0 )
		{
			--runLength;

			pOut->Element(iOut).m_Dot = usVal;
			++iOut;
		}
	}
}

#ifdef _WIN32
#pragma warning (disable:4701)
#endif

void CompressLightData( 
	CLightValue const *pValues, 
	int nValues, 
	CUtlBuffer *pBuf )
{
	unsigned char runLength=0;
	unsigned short flLastValue;

	for( int i=0; i < nValues; i++ )

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