scenemanager_tools.cpp

来自「hl2 source code. Do not use it illegal.」· C++ 代码 · 共 780 行 · 第 1/2 页

CPP
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#include "cbase.h"
#include "StatusWindow.h"
#include "cmdlib.h"
#include <sys/stat.h>
#include "workspace.h"
#include "workspacemanager.h"
#include "workspacebrowser.h"
#include "riff.h"
#include "sentence.h"
#include "utlbuffer.h"
#include "soundemittersystembase.h"
#include <KeyValues.h>
#include "MultipleRequest.h"

bool SceneManager_HasWindowStyle( mxWindow *w, int bits )
{
	HWND wnd = (HWND)w->getHandle();
	DWORD style = GetWindowLong( wnd, GWL_STYLE );
	return ( style & bits ) ? true : false;
}

bool SceneManager_HasWindowExStyle( mxWindow *w, int bits )
{
	HWND wnd = (HWND)w->getHandle();
	DWORD style = GetWindowLong( wnd, GWL_EXSTYLE );
	return ( style & bits ) ? true : false;
}

void SceneManager_AddWindowStyle( mxWindow *w, int addbits )
{
	HWND wnd = (HWND)w->getHandle();
	DWORD style = GetWindowLong( wnd, GWL_STYLE );
	style |= addbits;
	SetWindowLong( wnd, GWL_STYLE, style );
}

void SceneManager_AddWindowExStyle( mxWindow *w, int addbits )
{
	HWND wnd = (HWND)w->getHandle();
	DWORD style = GetWindowLong( wnd, GWL_EXSTYLE );
	style |= addbits;
	SetWindowLong( wnd, GWL_EXSTYLE, style );
}

void SceneManager_RemoveWindowStyle( mxWindow *w, int removebits )
{
	HWND wnd = (HWND)w->getHandle();
	DWORD style = GetWindowLong( wnd, GWL_STYLE );
	style &= ~removebits;
	SetWindowLong( wnd, GWL_STYLE, style );
}

void SceneManager_RemoveWindowExStyle( mxWindow *w, int removebits )
{
	HWND wnd = (HWND)w->getHandle();
	DWORD style = GetWindowLong( wnd, GWL_EXSTYLE );
	style &= ~removebits;
	SetWindowLong( wnd, GWL_EXSTYLE, style );
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : *w - 
//-----------------------------------------------------------------------------
void SceneManager_MakeToolWindow( mxWindow *w, bool smallcaption )
{
	SceneManager_AddWindowStyle( w, WS_VISIBLE | WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS );

	if ( smallcaption )
	{
		SceneManager_AddWindowExStyle( w, WS_EX_OVERLAPPEDWINDOW );
		SceneManager_AddWindowExStyle( w, WS_EX_TOOLWINDOW );
	}
	else
	{
		SceneManager_RemoveWindowStyle( w, WS_SYSMENU );
	}
}

char *va( const char *fmt, ... )
{
	va_list args;
	static char output[4][1024];
	static int outbuffer = 0;

	outbuffer++;
	va_start( args, fmt );
	vprintf( fmt, args );
	vsprintf( output[ outbuffer & 3 ], fmt, args );
	return output[ outbuffer & 3 ];
}

void Con_Overprintf( const char *fmt, ... )
{
	va_list args;
	static char output[1024];

	va_start( args, fmt );
	vprintf( fmt, args );
	vsprintf( output, fmt, args );

	if ( !g_pStatusWindow )
	{
		return;
	}

	g_pStatusWindow->StatusPrint( CONSOLE_R, CONSOLE_G, CONSOLE_B, true, output );
}

void Con_Printf( const char *fmt, ... )
{
	va_list args;
	static char output[1024];

	va_start( args, fmt );
	vprintf( fmt, args );
	vsprintf( output, fmt, args );

	if ( !g_pStatusWindow )
	{
		return;
	}

	g_pStatusWindow->StatusPrint( CONSOLE_R, CONSOLE_G, CONSOLE_B, false, output );
}

void Con_ColorPrintf( int r, int g, int b, const char *fmt, ... )
{
	va_list args;
	static char output[1024];

	va_start( args, fmt );
	vprintf( fmt, args );
	vsprintf( output, fmt, args );

	if ( !g_pStatusWindow )
	{
		return;
	}

	g_pStatusWindow->StatusPrint( r, g, b, false, output );
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : *pname - 
// Output : char
//-----------------------------------------------------------------------------
char *SceneManager_MakeWindowsSlashes( char *pname )
{
	static char returnString[ 4096 ];
	strcpy( returnString, pname );
	pname = returnString;

	while ( *pname ) {
		if ( *pname == '/' )
			*pname = '\\';
		pname++;
	}

	return returnString;
}

//-----------------------------------------------------------------------------
// Purpose: 
// Output : const char
//-----------------------------------------------------------------------------
const char *SceneManager_GetGameDirectory( void )
{
	static char gamedir[ 256 ];

	strcpy( gamedir, basegamedir );
	int len = strlen( gamedir );
	if ( len > 0 )
	{
		// Strip path separator
		if ( gamedir[ len - 1 ] == '/' ||
			 gamedir[ len - 1 ] == '\\' )
		{
			gamedir[ len - 1 ] = 0;
		}
	}

	return gamedir;
}

//-----------------------------------------------------------------------------
// Purpose: Takes a full path and determines if the file exists on the disk
// Input  : *filename - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool SceneManager_FullpathFileExists( const char *filename )
{
	// Should be a full path
	Assert( strchr( filename, ':' ) );

	struct _stat buf;
	int result = _stat( filename, &buf );
	if ( result != -1 )
		return true;

	return false;
}

//-----------------------------------------------------------------------------
// Purpose: converts an english string to unicode
//-----------------------------------------------------------------------------
int ConvertANSIToUnicode(const char *ansi, wchar_t *unicode, int unicodeBufferSize)
{
	return ::MultiByteToWideChar(CP_ACP, 0, ansi, -1, unicode, unicodeBufferSize);
}

//-----------------------------------------------------------------------------
// Purpose: converts an unicode string to an english string
//-----------------------------------------------------------------------------
int ConvertUnicodeToANSI(const wchar_t *unicode, char *ansi, int ansiBufferSize)
{
	return ::WideCharToMultiByte(CP_ACP, 0, unicode, -1, ansi, ansiBufferSize, NULL, NULL);
}

int Sys_Exec( const char *pProgName, const char *pCmdLine, bool verbose )
{
#if 0
	int count = 0;
	char cmdLine[1024];
	STARTUPINFO si;

	memset( &si, 0, sizeof(si) );
	si.cb = sizeof(si);
	//GetStartupInfo( &si );

	sprintf( cmdLine, "%s %s", pProgName, pCmdLine );

	PROCESS_INFORMATION pi;
	memset( &pi, 0, sizeof( pi ) );

	si.cb = sizeof(si);
	si.dwFlags = STARTF_USESTDHANDLES;

	if ( CreateProcess( NULL, cmdLine, NULL, NULL, TRUE, NORMAL_PRIORITY_CLASS, NULL, NULL, &si, &pi ) )
	{
		WaitForSingleObject( pi.hProcess, INFINITE );
		/*
		do 
		{
			WaitForInputIdle( pi.hProcess, 100 );
			count++;
		} while ( count < 100 );
		*/

		/*
		DWORD exitCode = STILL_ACTIVE;
		do 
		{
			BOOL ok = GetExitCodeProcess( pi.hProcess, &exitCode );
			if ( !ok )
				break;
			Sleep( 100 );
		} while ( exitCode == STILL_ACTIVE );
		*/
		
		DWORD exitCode;
		
		GetExitCodeProcess( pi.hProcess, &exitCode );

		Con_Printf( "Finished\n" );
		
		CloseHandle( pi.hProcess );
		return (int)exitCode;
	}
	else
	{
			char *lpMsgBuf;
			
			FormatMessage( 
				FORMAT_MESSAGE_ALLOCATE_BUFFER | 
				FORMAT_MESSAGE_FROM_SYSTEM | 
				FORMAT_MESSAGE_IGNORE_INSERTS,
				NULL,
				GetLastError(),
				MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
				(LPTSTR) &lpMsgBuf,
				0,
				NULL 
			);

			Con_Printf( "error %s\n", lpMsgBuf );

			LocalFree( (HLOCAL)lpMsgBuf );
	}

	return false;
#else
	char tmp[1024];
	sprintf( tmp, "%s %s\n", pProgName, pCmdLine );

	_strlwr( tmp );

	int iret = system( tmp );
	if ( iret != 0 && verbose )
	{
		Con_Printf( "Execution failed: %s\n", tmp );
	}
	
	return iret;
#endif
}

//-----------------------------------------------------------------------------
// Checks it out/ checks it in baby
//-----------------------------------------------------------------------------

static void SceneManager_VSSCheckout( char const *pUserName, char const *pProjectDir, 
	char const* pRelativeDir, char const* pDestPath, char const* pFileNameWithExtension )
{
	char buf[1024];

	// Check for the existence of the file in source safe...
	sprintf( buf, "filetype %s/%s%s -O- -y%s\n",
		pProjectDir, pRelativeDir, pFileNameWithExtension,
		pUserName );
	int retVal = Sys_Exec( "ss.exe", buf, false );
	if (retVal != 0 )
	{
		Con_Printf( "File %s missing from VSS\n", pFileNameWithExtension );
		return;
	}

	// It's there, try to check it out
	sprintf( buf, "checkout %s/%s%s -GL%s -GWA -O- -y%s\n",
		pProjectDir, pRelativeDir, pFileNameWithExtension,
		pDestPath, pUserName );
	Sys_Exec( "ss.exe", buf, true );
}

//-----------------------------------------------------------------------------
// Checks it out/ checks it in baby
//-----------------------------------------------------------------------------

static void SceneManager_VSSCheckin( char const *pUserName, char const *pProjectDir, 
	char const* pRelativeDir, char const* pDestPath, char const* pFileNameWithExtension )
{
	char buf[1024];

	// Check for the existence of the file on disk. If it's not there, don't bother
	sprintf( buf, "%s%s", pDestPath, pFileNameWithExtension );
	struct _stat statbuf;
	int result = _stat( buf, &statbuf );
	if (result != 0)
		return;

	// Check for the existence of the file in source safe...
	sprintf( buf, "filetype %s/%s%s -O- -y%s\n",
		pProjectDir, pRelativeDir, pFileNameWithExtension,
		pUserName );
	int retVal = Sys_Exec( "ss.exe", buf, false );
	if (retVal != 0)
	{
		sprintf( buf, "Cp %s -O- -y%s\n",
			pProjectDir ,
			pUserName );
		Sys_Exec( "ss.exe", buf, true );

		// Try to add the file to source safe...
		sprintf( buf, "add %s%s -GL%s -O- -I- -y%s\n",
			pRelativeDir, pFileNameWithExtension,
			pDestPath, pUserName );
		Sys_Exec( "ss.exe", buf, true );
	}
	else
	{
		// It's there, just check it in
		sprintf( buf, "checkin %s/%s%s -GL%s -O- -I- -y%s\n",
			pProjectDir, pRelativeDir, pFileNameWithExtension,
			pDestPath, pUserName );
		Sys_Exec( "ss.exe", buf, true );
	}
}

void SplitFileName( char const *in, char *path, int maxpath, char *filename, int maxfilename )
{
   char drive[_MAX_DRIVE];
   char dir[_MAX_DIR];
   char fname[_MAX_FNAME];
   char ext[_MAX_EXT];

   _splitpath( in, drive, dir, fname, ext );

   if ( dir[0] )
   {

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