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📄 mdlviewer.h

📁 hl2 source code. Do not use it illegal.
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//
//                 Half-Life Model Viewer (c) 1999 by Mete Ciragan
//
// file:           mdlviewer.h
// last modified:  Apr 28 1999, Mete Ciragan
// copyright:      The programs and associated files contained in this
//                 distribution were developed by Mete Ciragan. The programs
//                 are not in the public domain, but they are freely
//                 distributable without licensing fees. These programs are
//                 provided without guarantee or warrantee expressed or
//                 implied.
//
// version:        1.2
//
// email:          mete@swissquake.ch
// web:            http://www.swissquake.ch/chumbalum-soft/
//
#ifndef INCLUDED_MDLVIEWER
#define INCLUDED_MDLVIEWER



#ifndef INCLUDED_MXWINDOW
#include "mxWindow.h"
#endif



#define IDC_FILE_LOADMODEL			1001
#define IDC_FILE_LOADBACKGROUNDTEX	1002
#define IDC_FILE_LOADGROUNDTEX		1003
#define IDC_FILE_UNLOADGROUNDTEX	1004
#define IDC_FILE_RECENTMODELS1		1008
#define IDC_FILE_RECENTMODELS2		1009
#define IDC_FILE_RECENTMODELS3		1010
#define IDC_FILE_RECENTMODELS4		1011
#define IDC_FILE_EXIT				1016
#define IDC_FILE_REFRESH			1017

#define IDC_EXPRESSIONS_SAVE		1020
#define IDC_EXPRESSIONS_LOAD		1021
#define IDC_EXPRESSIONS_SAVEAS		1022

#define IDC_EXPRESSIONS_EXPORT		1023

#define IDC_EXPRESSIONS_CLOSE		1024
#define IDC_EXPRESSIONS_CLOSEALL	1025

#define IDC_EXPRESSIONS_NEW			1026
#define IDC_EXPRESSIONS_REDOBITMAPS 1027


#define IDC_CHOREOSCENE_NEW			1030
#define IDC_CHOREOSCENE_LOAD		1031
#define IDC_CHOREOSCENE_SAVE		1032
#define IDC_CHOREOSCENE_SAVEAS		1033
#define IDC_CHOREOSCENE_CLOSE		1034
#define IDC_CHOREOSCENE_ADDACTOR	1035

#define IDC_OPTIONS_COLORBACKGROUND	1101
#define IDC_OPTIONS_COLORGROUND		1102
#define IDC_OPTIONS_COLORLIGHT		1103
#define IDC_OPTIONS_CENTERVIEW		1104
#define IDC_OPTIONS_MAKESCREENSHOT	1105
#define IDC_OPTIONS_DUMP			1106
#define IDC_OPTIONS_CENTERONFACE	1107

#define IDC_WINDOW_FIRSTTOOL		1200
#define IDC_WINDOW_LASTTOOL			1231
#define IDC_WINDOW_TILE_HORIZ		1232
#define IDC_WINDOW_TILE_VERT		1233
#define IDC_WINDOW_CASCADE			1234
#define IDC_WINDOW_HIDEALL			1235
#define IDC_WINDOW_SHOWALL			1236
#define IDC_WINDOW_TILE				1237

#define IDC_WINDOW_TAB				1238
#define IDC_MODEL_TAB				1239
#define IDC_GRIDSETTINGS			1240

#define IDC_HELP_GOTOHOMEPAGE		1301
#define IDC_HELP_ABOUT				1302

#define IDC_EDIT_COPY				1400
#define IDC_EDIT_PASTE				1401
#define IDC_EDIT_UNDO				1402
#define IDC_EDIT_REDO				1403

class mxMenuBar;
class mxMenu;
class MatSysWindow;
class ControlPanel;
class FlexPanel;
class mxStatusWindow;
class CChoreoView;
class CMDLViewerWorkspace;
class CMDLViewerWindowTab;
class CMDLViewerModelTab;
class CMDLViewerGridSettings;

enum { Action, Size, Timer, Idle, Show, Hide,
		MouseUp, MouseDown, MouseMove, MouseDrag,
		KeyUp, KeyDown
	};

class MDLViewer : public mxWindow
{
	mxMenuBar *mb;
	mxMenu *menuFile;
	mxMenu *menuOptions;
	mxMenu *menuWindow;
	mxMenu *menuHelp;
	mxMenu *menuEdit;
	mxMenu *menuExpressions;
	mxMenu *menuChoreography;

	CMDLViewerWorkspace *workspace;
	CMDLViewerWindowTab *windowtab;
	CMDLViewerModelTab *modeltab;
	CMDLViewerGridSettings *gridsettings;

	void loadRecentFiles ();
	void saveRecentFiles ();
	void initRecentFiles ();

	int m_nCurrentFrame;

public:
	// CREATORS
	MDLViewer ();
	~MDLViewer ();

	virtual void		OnDelete();
	virtual bool		CanClose();

	// MANIPULATORS
	virtual int handleEvent (mxEvent *event);
	void redraw ();
	virtual bool PaintBackground( void );

	void UpdateWindowMenu( void );

	void InitModelTab( void );
	void InitGridSettings( void );

	int GetActiveModelTab( void );
	void SetActiveModelTab( int modelindex );

	void Refresh( void );
	void LoadModelFile( const char *pszFile );
	int		GetCurrentHitboxSet(void);

	void Copy( void );
	void Paste( void );
	void Undo( void );
	void Redo( void );

	virtual bool Closing( void );

	void LoadWindowPositions( void );
	void SaveWindowPositions( void );

	void OnCascade();
	void OnTile();
	void OnTileHorizontally();
	void OnTileVertically();

	void OnHideAll();
	void OnShowAll();

	void Think( float dt );

	int	 GetCurrentFrame( void );

	// ACCESSORS
	mxMenuBar *getMenuBar () const { return mb; }

private:
	void DoTile( int x, int y );

	void LoadPosition( void );
	void SavePosition( void );
};



extern MDLViewer *g_MDLViewer;
extern char g_appTitle[];



#endif // INCLUDED_MDLVIEWER

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