📄 snd_wave_source.cpp
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <windows.h>
#include "riff.h"
#include "snd_wave_source.h"
#include "snd_wave_mixer_private.h"
#include "snd_audio_source.h"
#include <mmsystem.h> // wave format
#include <mmreg.h> // adpcm format
#include "hlfaceposer.h"
#include "FileSystem.h"
#include "utlbuffer.h"
#include "phonemeconverter.h"
//-----------------------------------------------------------------------------
// Purpose: Implements the RIFF i/o interface on stdio
//-----------------------------------------------------------------------------
class StdIOReadBinary : public IFileReadBinary
{
public:
int open( const char *pFileName )
{
return (int)filesystem->Open( pFileName, "rb" );
}
int read( void *pOutput, int size, int file )
{
if ( !file )
return 0;
return filesystem->Read( pOutput, size, (FileHandle_t)file );
}
void seek( int file, int pos )
{
if ( !file )
return;
filesystem->Seek( (FileHandle_t)file, pos, FILESYSTEM_SEEK_HEAD );
}
unsigned int tell( int file )
{
if ( !file )
return 0;
return filesystem->Tell( (FileHandle_t)file );
}
unsigned int size( int file )
{
if ( !file )
return 0;
return filesystem->Size( (FileHandle_t)file );
}
void close( int file )
{
if ( !file )
return;
filesystem->Close( (FileHandle_t)file );
}
};
static StdIOReadBinary io;
#define RIFF_WAVE MAKEID('W','A','V','E')
#define WAVE_FMT MAKEID('f','m','t',' ')
#define WAVE_DATA MAKEID('d','a','t','a')
#define WAVE_FACT MAKEID('f','a','c','t')
#define WAVE_CUE MAKEID('c','u','e',' ')
void ChunkError( unsigned int id )
{
}
//-----------------------------------------------------------------------------
// Purpose: Init to empty wave
//-----------------------------------------------------------------------------
CAudioSourceWave::CAudioSourceWave( void )
{
m_format = 0;
m_pHeader = NULL;
// no looping
m_loopStart = -1;
m_sampleSize = 1;
m_sampleCount = 0;
}
CAudioSourceWave::~CAudioSourceWave( void )
{
// for non-standard waves, we store a copy of the header in RAM
delete[] m_pHeader;
// m_pWords points into m_pWordBuffer, no need to delete
}
//-----------------------------------------------------------------------------
// Purpose: Init the wave data.
// Input : *pHeaderBuffer - the RIFF fmt chunk
// headerSize - size of that chunk
//-----------------------------------------------------------------------------
void CAudioSourceWave::Init( const char *pHeaderBuffer, int headerSize )
{
const WAVEFORMATEX *pHeader = (const WAVEFORMATEX *)pHeaderBuffer;
// copy the relevant header data
m_format = pHeader->wFormatTag;
m_bits = pHeader->wBitsPerSample;
m_rate = pHeader->nSamplesPerSec;
m_channels = pHeader->nChannels;
m_sampleSize = (m_bits * m_channels) / 8;
// this can never be zero -- other functions divide by this.
// This should never happen, but avoid crashing
if ( m_sampleSize <= 0 )
m_sampleSize = 1;
// For non-standard waves (like ADPCM) store the header, it has some useful data
if ( m_format != WAVE_FORMAT_PCM )
{
m_pHeader = new char[headerSize];
memcpy( m_pHeader, pHeader, headerSize );
if ( m_format == WAVE_FORMAT_ADPCM )
{
// treat ADPCM sources as a file of bytes. They are decoded by the mixer
m_sampleSize = 1;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float CAudioSourceWave::TrueSampleSize( void )
{
if ( m_format == WAVE_FORMAT_ADPCM )
{
return 0.5f;
}
return (float)m_sampleSize;
}
//-----------------------------------------------------------------------------
// Purpose: Total number of samples in this source
// Output : int
//-----------------------------------------------------------------------------
int CAudioSourceWave::SampleCount( void )
{
if ( m_format == WAVE_FORMAT_ADPCM )
{
ADPCMWAVEFORMAT *pFormat = (ADPCMWAVEFORMAT *)m_pHeader;
int blockSize = ((pFormat->wSamplesPerBlock - 2) * pFormat->wfx.nChannels ) / 2;
blockSize += 7 * pFormat->wfx.nChannels;
int blockCount = m_sampleCount / blockSize;
int blockRem = m_sampleCount % blockSize;
// total samples in complete blocks
int sampleCount = blockCount * pFormat->wSamplesPerBlock;
// add remaining in a short block
if ( blockRem )
{
sampleCount += pFormat->wSamplesPerBlock - (((blockSize - blockRem) * 2) / m_channels);
}
return sampleCount;
}
return m_sampleCount;
}
//-----------------------------------------------------------------------------
// Purpose: Do any sample conversion
// For 8 bit PCM, convert to signed because the mixing routine assumes this
// Input : *pData - pointer to sample data
// sampleCount - number of samples
//-----------------------------------------------------------------------------
void CAudioSourceWave::ConvertSamples( char *pData, int sampleCount )
{
if ( m_format == WAVE_FORMAT_PCM )
{
if ( m_bits == 8 )
{
for ( int i = 0; i < sampleCount; i++ )
{
for ( int j = 0; j < m_channels; j++ )
{
*pData = (unsigned char)((int)((unsigned)*pData) - 128);
pData++;
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : &walk -
//-----------------------------------------------------------------------------
void CAudioSourceWave::ParseSentence( IterateRIFF &walk )
{
CUtlBuffer buf( 0, 0, true );
buf.EnsureCapacity( walk.ChunkSize() );
walk.ChunkRead( buf.Base() );
buf.SeekPut( CUtlBuffer::SEEK_HEAD, walk.ChunkSize() );
m_Sentence.InitFromDataChunk( buf.Base(), buf.TellPut() );
}
//-----------------------------------------------------------------------------
// Purpose: Parse base chunks
// Input : &walk - riff file to parse
// : chunkName - name of the chunk to parse
//-----------------------------------------------------------------------------
// UNDONE: Move parsing loop here and drop each chunk into a virtual function
// instead of this being virtual.
void CAudioSourceWave::ParseChunk( IterateRIFF &walk, int chunkName )
{
switch( chunkName )
{
case WAVE_CUE:
{
m_loopStart = ParseCueChunk( walk );
}
break;
case WAVE_VALVEDATA:
{
ParseSentence( walk );
}
break;
// unknown/don't care
default:
{
ChunkError( walk.ChunkName() );
}
break;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : CSentence
//-----------------------------------------------------------------------------
CSentence *CAudioSourceWave::GetSentence( void )
{
return &m_Sentence;
}
//-----------------------------------------------------------------------------
// Purpose: Bastardized construction routine. This is just to avoid complex
// constructor functions so code can be shared more easily by sub-classes
// Input : *pFormatBuffer - RIFF header
// formatSize - header size
// &walk - RIFF file
//-----------------------------------------------------------------------------
void CAudioSourceWave::Setup( const char *pFormatBuffer, int formatSize, IterateRIFF &walk )
{
Init( pFormatBuffer, formatSize );
while ( walk.ChunkAvailable() )
{
ParseChunk( walk, walk.ChunkName() );
walk.ChunkNext();
}
}
//-----------------------------------------------------------------------------
// Purpose: Wave file that is completely in memory
// UNDONE: Implement Lock/Unlock and caching
//-----------------------------------------------------------------------------
class CAudioSourceMemWave : public CAudioSourceWave
{
public:
CAudioSourceMemWave( void );
~CAudioSourceMemWave( void );
// Create an instance (mixer) of this audio source
virtual CAudioMixer *CreateMixer( void );
virtual void ParseChunk( IterateRIFF &walk, int chunkName );
void ParseDataChunk( IterateRIFF &walk );
virtual int GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward = true );
virtual float GetRunningLength( void ) { return CAudioSourceWave::GetRunningLength(); };
private:
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