📄 matsyswin.cpp
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{
if (event->modifiers & mxEvent::KeyShift)
{
g_viewerSettings.trans[1] = oldty - (float) ((short)event->x - oldx);
g_viewerSettings.trans[2] = oldtz + (float) ((short)event->y - oldy);
}
else if (event->modifiers & mxEvent::KeyCtrl)
{
float ry = (float) (event->y - oldy);
float rx = (float) (event->x - oldx);
oldx = event->x;
oldy = event->y;
QAngle movement = QAngle( ry, rx, 0 );
matrix3x4_t tmp1, tmp2, tmp3;
AngleMatrix( g_viewerSettings.lightrot, tmp1 );
AngleMatrix( movement, tmp2 );
ConcatTransforms( tmp2, tmp1, tmp3 );
MatrixAngles( tmp3, g_viewerSettings.lightrot );
}
else
{
if (!g_viewerSettings.rotating)
{
float ry = (float) (event->y - oldy);
float rx = (float) (event->x - oldx);
oldx = event->x;
oldy = event->y;
QAngle movement;
matrix3x4_t tmp1, tmp2, tmp3;
movement = QAngle( 0, rx, 0 );
AngleMatrix( g_viewerSettings.rot, tmp1 );
AngleMatrix( movement, tmp2 );
ConcatTransforms( tmp1, tmp2, tmp3 );
MatrixAngles( tmp3, g_viewerSettings.rot );
movement = QAngle( ry, 0, 0 );
AngleMatrix( g_viewerSettings.rot, tmp1 );
AngleMatrix( movement, tmp2 );
ConcatTransforms( tmp2, tmp1, tmp3 );
MatrixAngles( tmp3, g_viewerSettings.rot );
}
else
{
float ang1 = (180 / 3.1415) * atan2( oldx - w()/2.0, oldy - h()/2.0 );
float ang2 = (180 / 3.1415) * atan2( event->x - w()/2.0, event->y - h()/2.0 );
oldx = event->x;
oldy = event->y;
QAngle movement = QAngle( 0, 0, ang2 - ang1 );
matrix3x4_t tmp1, tmp2, tmp3;
AngleMatrix( g_viewerSettings.rot, tmp1 );
AngleMatrix( movement, tmp2 );
ConcatTransforms( tmp2, tmp1, tmp3 );
MatrixAngles( tmp3, g_viewerSettings.rot );
}
}
}
else if (event->buttons & mxEvent::MouseRightButton)
{
g_viewerSettings.trans[0] = oldtx + (float) ((short)event->y - oldy);
g_viewerSettings.trans[0] = clamp( g_viewerSettings.trans[0], 8.0f, 1024.0f );
}
redraw ();
iret = 1;
}
break;
case mxEvent::KeyDown:
{
iret = 1;
switch (event->key)
{
default:
iret = 0;
break;
case 116: // F5
{
g_MDLViewer->Refresh();
}
break;
case 32:
{
int iSeq = models->GetActiveStudioModel()->GetSequence ();
if (iSeq == models->GetActiveStudioModel()->SetSequence (iSeq + 1))
{
models->GetActiveStudioModel()->SetSequence (0);
}
}
break;
case 27:
if (!getParent ()) // fullscreen mode ?
mx::quit ();
break;
case 'g':
g_viewerSettings.showGround = !g_viewerSettings.showGround;
break;
case 'h':
g_viewerSettings.showHitBoxes = !g_viewerSettings.showHitBoxes;
break;
case 'o':
g_viewerSettings.showBones = !g_viewerSettings.showBones;
break;
case 'b':
g_viewerSettings.showBackground = !g_viewerSettings.showBackground;
break;
case 'm':
g_viewerSettings.showMovement = !g_viewerSettings.showMovement;
break;
case '1':
case '2':
case '3':
case '4':
g_viewerSettings.renderMode = event->key - '1';
break;
case '-':
g_viewerSettings.speedScale -= 0.1f;
if (g_viewerSettings.speedScale < 0.0f)
g_viewerSettings.speedScale = 0.0f;
break;
case '+':
g_viewerSettings.speedScale += 0.1f;
if (g_viewerSettings.speedScale > 5.0f)
g_viewerSettings.speedScale = 5.0f;
break;
}
}
break;
} // switch (event->event)
return iret;
}
void
drawFloor ()
{
float mTempModel[4][4];
float mTempView[4][4];
g_pMaterialSystem->Bind(g_materialFloor);
g_pMaterialSystem->MatrixMode(MATERIAL_MODEL);
g_pMaterialSystem->GetMatrix(MATERIAL_MODEL, (float*)mTempModel);
g_pMaterialSystem->LoadIdentity();
g_pMaterialSystem->MatrixMode(MATERIAL_VIEW);
g_pMaterialSystem->GetMatrix(MATERIAL_VIEW, (float*)mTempView);
g_pMaterialSystem->LoadIdentity();
{
IMesh* pMesh = g_pMaterialSystem->GetDynamicMesh();
CMeshBuilder meshBuilder;
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
float dist=-15000.0f;
float tMin=0, tMax=1;
meshBuilder.Position3f(-dist, dist, dist);
meshBuilder.TexCoord2f( 0, tMin,tMax );
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( dist, dist, dist);
meshBuilder.TexCoord2f( 0, tMax,tMax );
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( dist,-dist, dist);
meshBuilder.TexCoord2f( 0, tMax,tMin );
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f(-dist,-dist, dist);
meshBuilder.TexCoord2f( 0, tMin,tMin );
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.AdvanceVertex();
meshBuilder.End();
pMesh->Draw();
}
g_pMaterialSystem->MatrixMode(MATERIAL_MODEL);
g_pMaterialSystem->LoadMatrix((float*)mTempModel);
g_pMaterialSystem->MatrixMode(MATERIAL_VIEW);
g_pMaterialSystem->LoadMatrix((float*)mTempView);
}
void
setupRenderMode ()
{
}
void MatSysWindow::SuppressBufferSwap( bool bSuppress )
{
m_bSuppressSwap = bSuppress;
}
void MatSysWindow::draw ()
{
int i;
g_pMaterialSystem->BeginFrame();
CUtlVector< StudioModel * > modellist;
modellist.AddToTail( models->GetActiveStudioModel() );
if ( models->CountVisibleModels() > 0 )
{
modellist.RemoveAll();
for ( i = 0; i < models->Count(); i++ )
{
if ( models->IsModelShownIn3DView( i ) )
{
modellist.AddToTail( models->GetStudioModel( i ) );
}
}
}
g_pMaterialSystem->ClearBuffers(true, true);
int captiony = GetCaptionHeight();
int viewh = h2() - captiony;
g_pMaterialSystem->Viewport( 0, captiony, w2(), viewh );
g_pMaterialSystem->MatrixMode( MATERIAL_PROJECTION );
g_pMaterialSystem->LoadIdentity( );
g_pMaterialSystem->PerspectiveX(20.0f, (float)w2() / (float)viewh, 1.0f, 20000.0f);
g_pMaterialSystem->MatrixMode( MATERIAL_VIEW );
g_pMaterialSystem->LoadIdentity( );
// FIXME: why is this needed? Doesn't SetView() override this?
g_pMaterialSystem->Rotate( -90, 1, 0, 0 ); // put Z going up
g_pMaterialSystem->Rotate( -90, 0, 0, 1 );
ViewerSettings oldsettings = g_viewerSettings;
int modelcount = modellist.Count();
int countover2 = modelcount / 2;
int ydelta = g_pControlPanel->GetModelGap();
int yoffset = -countover2 * ydelta;
for ( i = 0 ; i < modelcount; i++ )
{
g_viewerSettings.trans[ 1 ] = oldsettings.trans[ 1 ] + yoffset;
yoffset += ydelta;
modellist[ i ]->GetStudioRender()->BeginFrame();
modellist[ i ]->DrawModel();
modellist[ i ]->GetStudioRender()->EndFrame();
}
g_viewerSettings = oldsettings;
//
// draw ground
//
if (g_viewerSettings.showGround)
{
drawFloor ();
}
if (!m_bSuppressSwap)
{
g_pMaterialSystem->SwapBuffers();
}
g_pMaterialSystem->EndFrame();
}
void MatSysWindow::TakeSnapshotRect( const char *pFilename, int x, int y, int w, int h )
{
int i;
HANDLE hf;
BITMAPFILEHEADER hdr;
BITMAPINFOHEADER bi;
DWORD dwTmp, imageSize;
byte *hp, b, *pBlue, *pRed;
w = ( w + 3 ) & ~3;
imageSize = w * h * 3;
// Create the file
hf = CreateFile( pFilename, GENERIC_READ | GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL );
if( hf == INVALID_HANDLE_VALUE )
{
return;
}
// file header
hdr.bfType = 0x4d42; // 'BM'
hdr.bfSize = (DWORD) ( sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + imageSize );
hdr.bfReserved1 = 0;
hdr.bfReserved2 = 0;
hdr.bfOffBits = (DWORD) ( sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) );
if( !WriteFile( hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER), (LPDWORD) &dwTmp, NULL ) )
Error( "Couldn't write file header to snapshot.\n" );
// bitmap header
bi.biSize = sizeof(BITMAPINFOHEADER);
bi.biWidth = w;
bi.biHeight = h;
bi.biPlanes = 1;
bi.biBitCount = 24;
bi.biCompression = BI_RGB;
bi.biSizeImage = 0; //vid.rowbytes * vid.height;
bi.biXPelsPerMeter = 0;
bi.biYPelsPerMeter = 0;
bi.biClrUsed = 0;
bi.biClrImportant = 0;
if( !WriteFile( hf, (LPVOID) &bi, sizeof(BITMAPINFOHEADER), (LPDWORD) &dwTmp, NULL ) )
Error( "Couldn't write bitmap header to snapshot.\n" );
// bitmap bits
hp = (byte *) malloc(imageSize);
if (hp == NULL)
Error( "Couldn't allocate bitmap header to snapshot.\n" );
// Get Bits from GL
g_pMaterialSystem->ReadPixels( x, y, w, h, hp, IMAGE_FORMAT_RGB888 );
// Invert vertically for BMP format
for (i = 0; i < h / 2; i++)
{
byte *top = hp + i * w * 3;
byte *bottom = hp + (h - i - 1) * w * 3;
for (int j = 0; j < w * 3; j++)
{
b = *top;
*top = *bottom;
*bottom = b;
top++;
bottom++;
}
}
// Reverse Red and Blue
pRed = hp;
pBlue = pRed + 2;
for(i = 0; i < w * h;i++)
{
b = *pRed;
*pRed = *pBlue;
*pBlue = b;
pBlue += 3;
pRed += 3;
}
if( !WriteFile( hf, (LPVOID)hp, imageSize, (LPDWORD) &dwTmp, NULL ) )
Error( "Couldn't write bitmap data snapshot.\n" );
free(hp);
// clean up
if( !CloseHandle( hf ) )
Error( "Couldn't close file for snapshot.\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool MatSysWindow::IsSuppressingResize( void )
{
return m_bSuppressResize;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : suppress -
//-----------------------------------------------------------------------------
void MatSysWindow::SuppressResize( bool suppress )
{
m_bSuppressResize = suppress;
}
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