📄 scratchpad3dviewer.dsp
字号:
# Microsoft Developer Studio Project File - Name="ScratchPad3DViewer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=ScratchPad3DViewer - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "scratchpad3dviewer.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "scratchpad3dviewer.mak" CFG="ScratchPad3DViewer - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ScratchPad3DViewer - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ScratchPad3DViewer - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Src/utils/ScratchPad3DViewer", BKSDAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ScratchPad3DViewer - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\public" /I "..\..\dx8sdk\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "NO_MATHLIB_FTOL" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 ..\..\dx8sdk\lib\dxerr8.lib ..\..\dx8sdk\lib\d3d8.lib ..\..\dx8sdk\lib\d3dx.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# Begin Custom Build
TargetPath=.\Release\scratchpad3dviewer.exe
InputPath=.\Release\scratchpad3dviewer.exe
SOURCE="$(InputPath)"
"..\..\..\bin\ScratchPad3DViewer.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
call ..\..\filecopy.bat $(TargetPath) ..\..\..\bin\ScratchPad3DViewer.exe
# End Custom Build
!ELSEIF "$(CFG)" == "ScratchPad3DViewer - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\..\public" /I "..\..\dx8sdk\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "NO_MATHLIB_FTOL" /FD /GZ /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ..\..\dx8sdk\lib\dxerr8.lib ..\..\dx8sdk\lib\d3d8.lib ..\..\dx8sdk\lib\d3dx.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# Begin Custom Build
TargetPath=.\Debug\scratchpad3dviewer.exe
InputPath=.\Debug\scratchpad3dviewer.exe
SOURCE="$(InputPath)"
"..\..\..\bin\ScratchPad3DViewer.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
call ..\..\filecopy.bat $(TargetPath) ..\..\..\bin\ScratchPad3DViewer.exe
# End Custom Build
!ENDIF
# Begin Target
# Name "ScratchPad3DViewer - Win32 Release"
# Name "ScratchPad3DViewer - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\d3dapp.cpp
# ADD CPP /Yu"StdAfx.h"
# End Source File
# Begin Source File
SOURCE=..\..\Public\interface.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Public\Mathlib.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Public\ScratchPad3D.cpp
# End Source File
# Begin Source File
SOURCE=.\ScratchPad3DViewer.cpp
# ADD CPP /Yu"StdAfx.h"
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"StdAfx.h"
# End Source File
# Begin Source File
SOURCE=..\..\Public\vmatrix.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\d3dapp.h
# End Source File
# Begin Source File
SOURCE=..\..\Public\FileSystem.h
# End Source File
# Begin Source File
SOURCE=..\..\Public\interface.h
# End Source File
# Begin Source File
SOURCE=..\..\Public\IScratchPad3D.h
# End Source File
# Begin Source File
SOURCE=..\..\Public\MATHLIB.H
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=..\..\Public\ScratchPad3D.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=..\..\Public\UtlVector.h
# End Source File
# Begin Source File
SOURCE=..\..\Public\vector.h
# End Source File
# Begin Source File
SOURCE=..\..\Public\vmatrix.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=..\..\lib\public\vstdlib.lib
# End Source File
# Begin Source File
SOURCE=..\..\lib\public\tier0.lib
# End Source File
# End Target
# End Project
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -