📄 shaderdx8.dsp
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# Microsoft Developer Studio Project File - Name="shaderdx8" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=shaderdx8 - Win32 Debug
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# Begin Custom Build
TargetPath=.\shaderdx8___Win32_Debug_DX90\shaderapidx8.dll
InputPath=.\shaderdx8___Win32_Debug_DX90\shaderapidx8.dll
SOURCE="$(InputPath)"
"..\..\..\bin\shaderapidx9.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if exist ..\..\..\bin\shaderapidx9.dll attrib -r ..\..\..\bin\shaderapidx9.dll
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# Begin Target
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# Name "shaderdx8 - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=..\..\public\characterset.cpp
# End Source File
# Begin Source File
SOURCE=.\CMaterialSystemStats.cpp
# End Source File
# Begin Source File
SOURCE=.\ColorFormatDX8.cpp
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# Begin Source File
SOURCE=..\..\public\filesystem_helpers.cpp
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# Begin Source File
SOURCE=..\..\Public\imageloader.cpp
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SOURCE=..\..\Public\interface.cpp
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SOURCE=..\..\public\KeyValues.cpp
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SOURCE=..\..\Public\mathlib.cpp
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SOURCE=..\..\public\tier0\memoverride.cpp
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SOURCE=..\..\public\mempool.cpp
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SOURCE=.\MeshDX8.cpp
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SOURCE=.\Recording.cpp
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SOURCE=.\ShaderAPIDX8.cpp
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SOURCE=.\ShaderShadowDX8.cpp
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SOURCE=.\TextureDX8.cpp
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SOURCE=.\TransitionTable.cpp
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SOURCE=.\CMaterialSystemStats.h
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SOURCE=..\..\dx8sdk\include\d3d8.h
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SOURCE=..\..\dx8sdk\include\d3d8caps.h
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SOURCE=..\..\dx8sdk\include\d3dx8.h
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SOURCE=..\..\dx8sdk\include\d3dx8core.h
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SOURCE=..\..\dx8sdk\include\d3dx8effect.h
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SOURCE=..\..\dx8sdk\include\d3dx8math.h
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SOURCE=..\..\dx8sdk\include\d3dx8mesh.h
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SOURCE=..\..\dx8sdk\include\d3dx8tex.h
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# Begin Source File
SOURCE=..\..\dx9sdk\include\d3dx9.h
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SOURCE=..\..\dx9sdk\include\d3dx9anim.h
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SOURCE=..\..\dx9sdk\include\d3dx9math.h
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SOURCE=..\..\dx9sdk\include\d3dx9shader.h
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SOURCE=..\..\dx9sdk\include\d3dx9shape.h
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SOURCE=..\..\dx9sdk\include\d3dx9tex.h
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SOURCE=.\dynamicib.h
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SOURCE=.\dynamicvb.h
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SOURCE=.\IMeshDX8.h
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# Begin Source File
SOURCE=.\locald3dtypes.h
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SOURCE=.\Recording.h
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SOURCE=.\ShaderAPIDX8.h
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SOURCE=.\ShaderAPIDX8_Global.h
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SOURCE=.\ShaderShadowDX8.h
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SOURCE=.\stubd3ddevice.h
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SOURCE=.\TextureDX8.h
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SOURCE=.\VertexShaderDX8.h
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SOURCE=..\..\utils\scenemanager\workspace.h
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SOURCE=..\..\lib\public\vstdlib.lib
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SOURCE=..\..\dx9sdk\lib\d3dx9.lib
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SOURCE=..\..\dx9sdk\lib\d3d9.lib
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# Begin Source File
SOURCE=..\..\lib\public\tier0.lib
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# End Target
# End Project
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