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📄 shaderdx8_ihvtest.dsp

📁 hl2 source code. Do not use it illegal.
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InputPath=.\unlitgeneric_envmapspherevertexcolor.vsh
InputName=unlitgeneric_envmapspherevertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_envmapvertexcolor.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENERIC_ENVMAP="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_envmapvertexcolor.vsh
InputName=unlitgeneric_envmapvertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENERIC_ENVMAP="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_envmapvertexcolor.vsh
InputName=unlitgeneric_envmapvertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_lightingonly.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENERIC_L="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_lightingonly.vsh
InputName=unlitgeneric_lightingonly

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENERIC_L="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_lightingonly.vsh
InputName=unlitgeneric_lightingonly

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_lightingonlyworld.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENERIC_LI="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_lightingonlyworld.vsh
InputName=unlitgeneric_lightingonlyworld

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENERIC_LI="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_lightingonlyworld.vsh
InputName=unlitgeneric_lightingonlyworld

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_vertexcolor.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENERIC_V="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_vertexcolor.vsh
InputName=unlitgeneric_vertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENERIC_V="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_vertexcolor.vsh
InputName=unlitgeneric_vertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\vertexlitenvmappedtexture.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__VERTE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitenvmappedtexture.vsh
InputName=vertexlitenvmappedtexture

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__VERTE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitenvmappedtexture.vsh
InputName=vertexlitenvmappedtexture

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\vertexlitenvmappedtexture_cameraspace.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__VERTEX="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitenvmappedtexture_cameraspace.vsh
InputName=vertexlitenvmappedtexture_cameraspace

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__VERTEX="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitenvmappedtexture_cameraspace.vsh
InputName=vertexlitenvmappedtexture_cameraspace

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\vertexlitenvmappedtexture_spheremap.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__VERTEXL="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitenvmappedtexture_spheremap.vsh
InputName=vertexlitenvmappedtexture_spheremap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__VERTEXL="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitenvmappedtexture_spheremap.vsh
InputName=vertexlitenvmappedtexture_spheremap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\vertexlitgeneric_detail.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__VERTEXLI="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitgeneric_detail.vsh
InputName=vertexlitgeneric_detail

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__VERTEXLI="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitgeneric_detail.vsh
InputName=vertexlitgeneric_detail

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\vertexlitgeneric_detailenvmap.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__VERTEXLIT="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitgeneric_detailenvmap.vsh
InputName=vertexlitgeneric_detailenvmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__VERTEXLIT="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitgeneric_detailenvmap.vsh
InputName=vertexlitgeneric_detailenvmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\vertexlitgeneric_detailenvmapcameraspace.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__VERTEXLITG="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitgeneric_detailenvmapcameraspace.vsh
InputName=vertexlitgeneric_detailenvmapcameraspace

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__VERTEXLITG="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitgeneric_detailenvmapcameraspace.vsh
InputName=vertexlitgeneric_detailenvmapcameraspace

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\vertexlitgeneric_detailenvmapsphere.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__VERTEXLITGE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitgeneric_detailenvmapsphere.vsh
InputName=vertexlitgeneric_detailenvmapsphere

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__VERTEXLITGE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"vertexlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\vertexlitgeneric_detailenvmapsphere.vsh
InputName=vertexlitgeneric_detailenvmapsphere

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\vertexlitgeneric_diffbumptimesbase.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__VERTEXLITGEN="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\vertexlitgeneric_diffbumptimesbase.vsh
InputName=vertexlitgeneric_diffbumptimesbase

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__VERTEXLITGEN="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\vertexlitgeneric_diffbumptimesbase.vsh
InputName=vertexlitgeneric_diffbumptimesbase

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\vertexlitgeneric_envmappedbumpmap_nolighting.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__VERTEXLITGENE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\vertexlitgeneric_envmappedbumpmap_nolighting.vsh
InputName=vertexlitgeneric_envmappedbumpmap_nolighting

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__VERTEXLITGENE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\vertexlitgeneric_envmappedbumpmap_nolighting.vsh
InputName=vertexlitgeneric_envmappedbumpmap_nolighting

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__VERTEXLITGENER="..\..\..\devtools\bin\vsh_prep.pl"	"macros.vsh"	
# Begin Custom Build
InputPath=.\VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
InputName=VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__VERTEXLITGENER="..\..\..\devtools\bin\vsh_prep.pl"	"macros.vsh"	
# Begin Custom Build
InputPath=.\VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
InputName=VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" 

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