📄 shaderdx8_ihvtest.dsp
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InputPath=.\unlitgeneric_envmapspherevertexcolor.vsh
InputName=unlitgeneric_envmapspherevertexcolor
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unlitgeneric_envmapvertexcolor.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__UNLITGENERIC_ENVMAP="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "unlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\unlitgeneric_envmapvertexcolor.vsh
InputName=unlitgeneric_envmapvertexcolor
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__UNLITGENERIC_ENVMAP="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "unlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\unlitgeneric_envmapvertexcolor.vsh
InputName=unlitgeneric_envmapvertexcolor
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unlitgeneric_lightingonly.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__UNLITGENERIC_L="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "unlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\unlitgeneric_lightingonly.vsh
InputName=unlitgeneric_lightingonly
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__UNLITGENERIC_L="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "unlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\unlitgeneric_lightingonly.vsh
InputName=unlitgeneric_lightingonly
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unlitgeneric_lightingonlyworld.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__UNLITGENERIC_LI="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "unlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\unlitgeneric_lightingonlyworld.vsh
InputName=unlitgeneric_lightingonlyworld
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__UNLITGENERIC_LI="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "unlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\unlitgeneric_lightingonlyworld.vsh
InputName=unlitgeneric_lightingonlyworld
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unlitgeneric_vertexcolor.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__UNLITGENERIC_V="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "unlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\unlitgeneric_vertexcolor.vsh
InputName=unlitgeneric_vertexcolor
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__UNLITGENERIC_V="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "unlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\unlitgeneric_vertexcolor.vsh
InputName=unlitgeneric_vertexcolor
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\vertexlitenvmappedtexture.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__VERTE="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitenvmappedtexture.vsh
InputName=vertexlitenvmappedtexture
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__VERTE="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitenvmappedtexture.vsh
InputName=vertexlitenvmappedtexture
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\vertexlitenvmappedtexture_cameraspace.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__VERTEX="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitenvmappedtexture_cameraspace.vsh
InputName=vertexlitenvmappedtexture_cameraspace
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__VERTEX="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitenvmappedtexture_cameraspace.vsh
InputName=vertexlitenvmappedtexture_cameraspace
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\vertexlitenvmappedtexture_spheremap.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__VERTEXL="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitenvmappedtexture_spheremap.vsh
InputName=vertexlitenvmappedtexture_spheremap
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__VERTEXL="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitenvmappedtexture_spheremap.vsh
InputName=vertexlitenvmappedtexture_spheremap
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\vertexlitgeneric_detail.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__VERTEXLI="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitgeneric_detail.vsh
InputName=vertexlitgeneric_detail
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__VERTEXLI="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitgeneric_detail.vsh
InputName=vertexlitgeneric_detail
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\vertexlitgeneric_detailenvmap.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__VERTEXLIT="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitgeneric_detailenvmap.vsh
InputName=vertexlitgeneric_detailenvmap
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__VERTEXLIT="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitgeneric_detailenvmap.vsh
InputName=vertexlitgeneric_detailenvmap
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\vertexlitgeneric_detailenvmapcameraspace.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__VERTEXLITG="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitgeneric_detailenvmapcameraspace.vsh
InputName=vertexlitgeneric_detailenvmapcameraspace
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__VERTEXLITG="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitgeneric_detailenvmapcameraspace.vsh
InputName=vertexlitgeneric_detailenvmapcameraspace
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\vertexlitgeneric_detailenvmapsphere.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__VERTEXLITGE="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitgeneric_detailenvmapsphere.vsh
InputName=vertexlitgeneric_detailenvmapsphere
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__VERTEXLITGE="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "vertexlitgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\vertexlitgeneric_detailenvmapsphere.vsh
InputName=vertexlitgeneric_detailenvmapsphere
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\vertexlitgeneric_diffbumptimesbase.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__VERTEXLITGEN="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\vertexlitgeneric_diffbumptimesbase.vsh
InputName=vertexlitgeneric_diffbumptimesbase
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__VERTEXLITGEN="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\vertexlitgeneric_diffbumptimesbase.vsh
InputName=vertexlitgeneric_diffbumptimesbase
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\vertexlitgeneric_envmappedbumpmap_nolighting.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__VERTEXLITGENE="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\vertexlitgeneric_envmappedbumpmap_nolighting.vsh
InputName=vertexlitgeneric_envmappedbumpmap_nolighting
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__VERTEXLITGENE="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\vertexlitgeneric_envmappedbumpmap_nolighting.vsh
InputName=vertexlitgeneric_envmappedbumpmap_nolighting
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__VERTEXLITGENER="..\..\..\devtools\bin\vsh_prep.pl" "macros.vsh"
# Begin Custom Build
InputPath=.\VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
InputName=VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__VERTEXLITGENER="..\..\..\devtools\bin\vsh_prep.pl" "macros.vsh"
# Begin Custom Build
InputPath=.\VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
InputName=VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)"
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