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📄 shaderdx8_ihvtest.dsp

📁 hl2 source code. Do not use it illegal.
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!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__TEETH="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\teeth.vsh
InputName=teeth

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLIT="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric.vsh
InputName=unlitgeneric

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLIT="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric.vsh
InputName=unlitgeneric

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_detail.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITG="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detail.vsh
InputName=unlitgeneric_detail

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITG="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detail.vsh
InputName=unlitgeneric_detail

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_detailenvmap.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailenvmap.vsh
InputName=unlitgeneric_detailenvmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailenvmap.vsh
InputName=unlitgeneric_detailenvmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_detailenvmapcameraspace.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGEN="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailenvmapcameraspace.vsh
InputName=unlitgeneric_detailenvmapcameraspace

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGEN="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailenvmapcameraspace.vsh
InputName=unlitgeneric_detailenvmapcameraspace

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_detailenvmapcameraspacevertexcolor.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailenvmapcameraspacevertexcolor.vsh
InputName=unlitgeneric_detailenvmapcameraspacevertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailenvmapcameraspacevertexcolor.vsh
InputName=unlitgeneric_detailenvmapcameraspacevertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_detailenvmapsphere.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENER="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailenvmapsphere.vsh
InputName=unlitgeneric_detailenvmapsphere

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENER="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailenvmapsphere.vsh
InputName=unlitgeneric_detailenvmapsphere

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_detailenvmapspherevertexcolor.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENERI="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailenvmapspherevertexcolor.vsh
InputName=unlitgeneric_detailenvmapspherevertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENERI="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailenvmapspherevertexcolor.vsh
InputName=unlitgeneric_detailenvmapspherevertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_detailenvmapvertexcolor.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENERIC="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailenvmapvertexcolor.vsh
InputName=unlitgeneric_detailenvmapvertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENERIC="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailenvmapvertexcolor.vsh
InputName=unlitgeneric_detailenvmapvertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_detailvertexcolor.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENERIC_="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailvertexcolor.vsh
InputName=unlitgeneric_detailvertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENERIC_="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_detailvertexcolor.vsh
InputName=unlitgeneric_detailvertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_envmap.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENERIC_E="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_envmap.vsh
InputName=unlitgeneric_envmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENERIC_E="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_envmap.vsh
InputName=unlitgeneric_envmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_envmapcameraspace.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENERIC_EN="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_envmapcameraspace.vsh
InputName=unlitgeneric_envmapcameraspace

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENERIC_EN="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_envmapcameraspace.vsh
InputName=unlitgeneric_envmapcameraspace

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_envmapcameraspacevertexcolor.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENERIC_ENV="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_envmapcameraspacevertexcolor.vsh
InputName=unlitgeneric_envmapcameraspacevertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENERIC_ENV="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_envmapcameraspacevertexcolor.vsh
InputName=unlitgeneric_envmapcameraspacevertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_envmapsphere.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENERIC_ENVM="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_envmapsphere.vsh
InputName=unlitgeneric_envmapsphere

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENERIC_ENVM="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_envmapsphere.vsh
InputName=unlitgeneric_envmapsphere

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unlitgeneric_envmapspherevertexcolor.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__UNLITGENERIC_ENVMA="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\unlitgeneric_envmapspherevertexcolor.vsh
InputName=unlitgeneric_envmapspherevertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__UNLITGENERIC_ENVMA="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"unlitgeneric_inc.vsh"	
# Begin Custom Build

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