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📄 shaderdx8_ihvtest.dsp

📁 hl2 source code. Do not use it illegal.
💻 DSP
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"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAPPEDGEN="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapcameraspace.vsh
InputName=lightmappedgeneric_envmapcameraspace

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_envmapcameraspacevertexcolor.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAPPEDGENE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapcameraspacevertexcolor.vsh
InputName=lightmappedgeneric_envmapcameraspacevertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAPPEDGENE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapcameraspacevertexcolor.vsh
InputName=lightmappedgeneric_envmapcameraspacevertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_envmapsphere.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAPPEDGENER="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapsphere.vsh
InputName=lightmappedgeneric_envmapsphere

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAPPEDGENER="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapsphere.vsh
InputName=lightmappedgeneric_envmapsphere

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_envmapspherevertexcolor.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAPPEDGENERI="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapspherevertexcolor.vsh
InputName=lightmappedgeneric_envmapspherevertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAPPEDGENERI="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapspherevertexcolor.vsh
InputName=lightmappedgeneric_envmapspherevertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_envmapvertexcolor.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAPPEDGENERIC="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapvertexcolor.vsh
InputName=lightmappedgeneric_envmapvertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAPPEDGENERIC="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapvertexcolor.vsh
InputName=lightmappedgeneric_envmapvertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_lightingonly.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAPPEDGENERIC_="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_lightingonly.vsh
InputName=lightmappedgeneric_lightingonly

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAPPEDGENERIC_="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_lightingonly.vsh
InputName=lightmappedgeneric_lightingonly

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_vertexcolor.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAPPEDGENERIC_V="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_vertexcolor.vsh
InputName=lightmappedgeneric_vertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAPPEDGENERIC_V="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_vertexcolor.vsh
InputName=lightmappedgeneric_vertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedtranslucenttexture.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAPPEDT="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedtranslucenttexture.vsh
InputName=lightmappedtranslucenttexture

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAPPEDT="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedtranslucenttexture.vsh
InputName=lightmappedtranslucenttexture

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\localspecular.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LOCAL="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\localspecular.vsh
InputName=localspecular

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LOCAL="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\localspecular.vsh
InputName=localspecular

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\particlesphere.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__PARTI="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\particlesphere.vsh
InputName=particlesphere

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__PARTI="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\particlesphere.vsh
InputName=particlesphere

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\predator.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__PREDA="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\predator.vsh
InputName=predator

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__PREDA="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\predator.vsh
InputName=predator

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\predator_envmap.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__PREDAT="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\predator_envmap.vsh
InputName=predator_envmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__PREDAT="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\predator_envmap.vsh
InputName=predator_envmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\predator_envmaptimesenvmapmask.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__PREDATO="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\predator_envmaptimesenvmapmask.vsh
InputName=predator_envmaptimesenvmapmask

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__PREDATO="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\predator_envmaptimesenvmapmask.vsh
InputName=predator_envmaptimesenvmapmask

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\shadowmodel.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__SHADO="..\..\..\devtools\bin\vsh_prep.pl"	"macros.vsh"	
# Begin Custom Build
InputPath=.\shadowmodel.vsh
InputName=shadowmodel

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__SHADO="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\shadowmodel.vsh
InputName=shadowmodel

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\teeth.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__TEETH="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\teeth.vsh
InputName=teeth

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

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