📄 shaderdx8_ihvtest.dsp
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"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__LIGHTMAPPEDGEN="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "lightmappedgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapcameraspace.vsh
InputName=lightmappedgeneric_envmapcameraspace
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
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SOURCE=.\lightmappedgeneric_envmapcameraspacevertexcolor.vsh
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USERDEP__LIGHTMAPPEDGENE="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "lightmappedgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapcameraspacevertexcolor.vsh
InputName=lightmappedgeneric_envmapcameraspacevertexcolor
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__LIGHTMAPPEDGENE="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "lightmappedgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapcameraspacevertexcolor.vsh
InputName=lightmappedgeneric_envmapcameraspacevertexcolor
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
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# End Source File
# Begin Source File
SOURCE=.\lightmappedgeneric_envmapsphere.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__LIGHTMAPPEDGENER="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "lightmappedgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapsphere.vsh
InputName=lightmappedgeneric_envmapsphere
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__LIGHTMAPPEDGENER="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "lightmappedgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapsphere.vsh
InputName=lightmappedgeneric_envmapsphere
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lightmappedgeneric_envmapspherevertexcolor.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__LIGHTMAPPEDGENERI="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "lightmappedgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapspherevertexcolor.vsh
InputName=lightmappedgeneric_envmapspherevertexcolor
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__LIGHTMAPPEDGENERI="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "lightmappedgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapspherevertexcolor.vsh
InputName=lightmappedgeneric_envmapspherevertexcolor
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lightmappedgeneric_envmapvertexcolor.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__LIGHTMAPPEDGENERIC="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "lightmappedgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapvertexcolor.vsh
InputName=lightmappedgeneric_envmapvertexcolor
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__LIGHTMAPPEDGENERIC="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "lightmappedgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapvertexcolor.vsh
InputName=lightmappedgeneric_envmapvertexcolor
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lightmappedgeneric_lightingonly.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__LIGHTMAPPEDGENERIC_="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\lightmappedgeneric_lightingonly.vsh
InputName=lightmappedgeneric_lightingonly
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__LIGHTMAPPEDGENERIC_="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\lightmappedgeneric_lightingonly.vsh
InputName=lightmappedgeneric_lightingonly
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lightmappedgeneric_vertexcolor.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__LIGHTMAPPEDGENERIC_V="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "lightmappedgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\lightmappedgeneric_vertexcolor.vsh
InputName=lightmappedgeneric_vertexcolor
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__LIGHTMAPPEDGENERIC_V="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "lightmappedgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\lightmappedgeneric_vertexcolor.vsh
InputName=lightmappedgeneric_vertexcolor
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lightmappedtranslucenttexture.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__LIGHTMAPPEDT="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "lightmappedgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\lightmappedtranslucenttexture.vsh
InputName=lightmappedtranslucenttexture
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__LIGHTMAPPEDT="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl" "lightmappedgeneric_inc.vsh"
# Begin Custom Build
InputPath=.\lightmappedtranslucenttexture.vsh
InputName=lightmappedtranslucenttexture
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\localspecular.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__LOCAL="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\localspecular.vsh
InputName=localspecular
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__LOCAL="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\localspecular.vsh
InputName=localspecular
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\particlesphere.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__PARTI="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\particlesphere.vsh
InputName=particlesphere
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__PARTI="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\particlesphere.vsh
InputName=particlesphere
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\predator.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__PREDA="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\predator.vsh
InputName=predator
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__PREDA="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\predator.vsh
InputName=predator
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\predator_envmap.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__PREDAT="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\predator_envmap.vsh
InputName=predator_envmap
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__PREDAT="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\predator_envmap.vsh
InputName=predator_envmap
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\predator_envmaptimesenvmapmask.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__PREDATO="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\predator_envmaptimesenvmapmask.vsh
InputName=predator_envmaptimesenvmapmask
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__PREDATO="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\predator_envmaptimesenvmapmask.vsh
InputName=predator_envmaptimesenvmapmask
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shadowmodel.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__SHADO="..\..\..\devtools\bin\vsh_prep.pl" "macros.vsh"
# Begin Custom Build
InputPath=.\shadowmodel.vsh
InputName=shadowmodel
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"
USERDEP__SHADO="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\shadowmodel.vsh
InputName=shadowmodel
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\teeth.vsh
!IF "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"
USERDEP__TEETH="macros.vsh" "..\..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\teeth.vsh
InputName=teeth
"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh
# End Custom Build
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