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📄 shaderdx8_ihvtest.dsp

📁 hl2 source code. Do not use it illegal.
💻 DSP
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USERDEP__EYES_="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\eyes.vsh
InputName=eyes

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__EYES_="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\eyes.vsh
InputName=eyes

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\fillrate.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__FILLR="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\fillrate.vsh
InputName=fillrate

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__FILLR="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\fillrate.vsh
InputName=fillrate

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\glowwarp.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__GLOWW="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\glowwarp.vsh
InputName=glowwarp

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__GLOWW="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\glowwarp.vsh
InputName=glowwarp

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\hotspotglow.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__HOTSP="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\hotspotglow.vsh
InputName=hotspotglow

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__HOTSP="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\hotspotglow.vsh
InputName=hotspotglow

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\jellyfish.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__JELLY="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\jellyfish.vsh
InputName=jellyfish

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__JELLY="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\jellyfish.vsh
InputName=jellyfish

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightingonly.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHT="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\lightingonly.vsh
InputName=lightingonly

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHT="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\lightingonly.vsh
InputName=lightingonly

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTM="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric.vsh
InputName=lightmappedgeneric

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTM="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric.vsh
InputName=lightmappedgeneric

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_basetexture.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMA="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_basetexture.vsh
InputName=lightmappedgeneric_basetexture

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMA="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_basetexture.vsh
InputName=lightmappedgeneric_basetexture

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_bumpmappedenvmap.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAP="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_bumpmappedenvmap.vsh
InputName=lightmappedgeneric_bumpmappedenvmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAP="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_bumpmappedenvmap.vsh
InputName=lightmappedgeneric_bumpmappedenvmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_bumpmappedenvmap_ps14.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAPP="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_bumpmappedenvmap_ps14.vsh
InputName=lightmappedgeneric_bumpmappedenvmap_ps14

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAPP="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_bumpmappedenvmap_ps14.vsh
InputName=lightmappedgeneric_bumpmappedenvmap_ps14

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_bumpmappedlightmap.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAPPE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_bumpmappedlightmap.vsh
InputName=lightmappedgeneric_bumpmappedlightmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAPPE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_bumpmappedlightmap.vsh
InputName=lightmappedgeneric_bumpmappedlightmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_detail.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAPPED="..\..\..\devtools\bin\vsh_prep.pl"	"macros.vsh"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_detail.vsh
InputName=lightmappedgeneric_detail

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAPPED="..\..\..\devtools\bin\vsh_prep.pl"	"macros.vsh"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_detail.vsh
InputName=lightmappedgeneric_detail

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_detailvertexcolor.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAPPEDG="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_detailvertexcolor.vsh
InputName=lightmappedgeneric_detailvertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAPPEDG="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_detailvertexcolor.vsh
InputName=lightmappedgeneric_detailvertexcolor

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_envmap.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAPPEDGE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmap.vsh
InputName=lightmappedgeneric_envmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ELSEIF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Debug"

USERDEP__LIGHTMAPPEDGE="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmap.vsh
InputName=lightmappedgeneric_envmap

"vshtmp\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl $(InputName).vsh

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lightmappedgeneric_envmapcameraspace.vsh

!IF  "$(CFG)" == "shaderdx8_ihvtest - Win32 Release"

USERDEP__LIGHTMAPPEDGEN="macros.vsh"	"..\..\..\devtools\bin\vsh_prep.pl"	"lightmappedgeneric_inc.vsh"	
# Begin Custom Build
InputPath=.\lightmappedgeneric_envmapcameraspace.vsh
InputName=lightmappedgeneric_envmapcameraspace

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