📄 vertexdecl.h
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Code for dealing with vertex shaders
//=============================================================================
#ifndef VERTEXDECL_H
#define VERTEXDECL_H
#ifdef _WIN32
#pragma once
#endif
#include "materialsystem/IMaterial.h"
#include "locald3dtypes.h"
//-----------------------------------------------------------------------------
// Gets the declspec associated with a vertex format
//-----------------------------------------------------------------------------
IDirect3DVertexDeclaration9 *FindOrCreateVertexDecl( VertexFormat_t fmt, bool bStaticLit );
//-----------------------------------------------------------------------------
// Clears out all declspecs
//-----------------------------------------------------------------------------
void ReleaseAllVertexDecl( );
#endif // VERTEXDECL_H
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