📄 stdshader_dx8.dsp
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__46= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_LightingOnlyWorld.vsh
InputName=UnlitGeneric_LightingOnlyWorld
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UnlitGeneric_VertexColor.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__47= "UnlitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_VertexColor.vsh
InputName=UnlitGeneric_VertexColor
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__47= "UnlitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_VertexColor.vsh
InputName=UnlitGeneric_VertexColor
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UnlitTwoTexture.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__48= "macros.vsh" "unlittwotexture_inc.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitTwoTexture.vsh
InputName=UnlitTwoTexture
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__48= "macros.vsh" "unlittwotexture_inc.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitTwoTexture.vsh
InputName=UnlitTwoTexture
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UnlitTwoTexture_VertexColor.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__49= "macros.vsh" "unlittwotexture_inc.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitTwoTexture_VertexColor.vsh
InputName=UnlitTwoTexture_VertexColor
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__49= "macros.vsh" "unlittwotexture_inc.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitTwoTexture_VertexColor.vsh
InputName=UnlitTwoTexture_VertexColor
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitEnvMappedTexture.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__50= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitEnvMappedTexture.vsh
InputName=VertexLitEnvMappedTexture
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__50= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitEnvMappedTexture.vsh
InputName=VertexLitEnvMappedTexture
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitEnvMappedTexture_CameraSpace.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__51= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitEnvMappedTexture_CameraSpace.vsh
InputName=VertexLitEnvMappedTexture_CameraSpace
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__51= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitEnvMappedTexture_CameraSpace.vsh
InputName=VertexLitEnvMappedTexture_CameraSpace
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitEnvMappedTexture_SphereMap.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__52= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitEnvMappedTexture_SphereMap.vsh
InputName=VertexLitEnvMappedTexture_SphereMap
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__52= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitEnvMappedTexture_SphereMap.vsh
InputName=VertexLitEnvMappedTexture_SphereMap
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitGeneric_Detail.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__53= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_Detail.vsh
InputName=VertexLitGeneric_Detail
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__53= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_Detail.vsh
InputName=VertexLitGeneric_Detail
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitGeneric_DetailEnvMap.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__54= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DetailEnvMap.vsh
InputName=VertexLitGeneric_DetailEnvMap
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__54= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DetailEnvMap.vsh
InputName=VertexLitGeneric_DetailEnvMap
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitGeneric_DetailEnvMapCameraSpace.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__55= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DetailEnvMapCameraSpace.vsh
InputName=VertexLitGeneric_DetailEnvMapCameraSpace
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__55= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DetailEnvMapCameraSpace.vsh
InputName=VertexLitGeneric_DetailEnvMapCameraSpace
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitGeneric_DetailEnvMapSphere.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__56= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DetailEnvMapSphere.vsh
InputName=VertexLitGeneric_DetailEnvMapSphere
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__56= "VertexLitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DetailEnvMapSphere.vsh
InputName=VertexLitGeneric_DetailEnvMapSphere
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitGeneric_DiffBumpTimesBase.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__57= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpTimesBase.vsh
InputName=VertexLitGeneric_DiffBumpTimesBase
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__57= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpTimesBase.vsh
InputName=VertexLitGeneric_DiffBumpTimesBase
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__58= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh
InputName=VertexLitGeneric_EnvmappedBumpmap_NoLighting
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__58= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh
InputName=VertexLitGeneric_EnvmappedBumpmap_NoLighting
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__59= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
InputName=VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__59= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
InputName=VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitGeneric_EnvmappedBumpmap_VertLit.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__60= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_EnvmappedBumpmap_VertLit.vsh
InputName=VertexLitGeneric_EnvmappedBumpmap_VertLit
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__60= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
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