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📄 stdshader_dx8.dsp

📁 hl2 source code. Do not use it illegal.
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SOURCE=.\UnlitGeneric_Detail.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__32=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_Detail.vsh
InputName=UnlitGeneric_Detail

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__32=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_Detail.vsh
InputName=UnlitGeneric_Detail

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_DetailEnvMap.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__33=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailEnvMap.vsh
InputName=UnlitGeneric_DetailEnvMap

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__33=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailEnvMap.vsh
InputName=UnlitGeneric_DetailEnvMap

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_DetailEnvMapCameraSpace.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__34=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailEnvMapCameraSpace.vsh
InputName=UnlitGeneric_DetailEnvMapCameraSpace

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__34=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailEnvMapCameraSpace.vsh
InputName=UnlitGeneric_DetailEnvMapCameraSpace

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_DetailEnvMapCameraSpaceVertexColor.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__35=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailEnvMapCameraSpaceVertexColor.vsh
InputName=UnlitGeneric_DetailEnvMapCameraSpaceVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__35=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailEnvMapCameraSpaceVertexColor.vsh
InputName=UnlitGeneric_DetailEnvMapCameraSpaceVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_DetailEnvMapSphere.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__36=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailEnvMapSphere.vsh
InputName=UnlitGeneric_DetailEnvMapSphere

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__36=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailEnvMapSphere.vsh
InputName=UnlitGeneric_DetailEnvMapSphere

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_DetailEnvMapSphereVertexColor.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__37=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailEnvMapSphereVertexColor.vsh
InputName=UnlitGeneric_DetailEnvMapSphereVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__37=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailEnvMapSphereVertexColor.vsh
InputName=UnlitGeneric_DetailEnvMapSphereVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_DetailEnvMapVertexColor.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__38=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailEnvMapVertexColor.vsh
InputName=UnlitGeneric_DetailEnvMapVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__38=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailEnvMapVertexColor.vsh
InputName=UnlitGeneric_DetailEnvMapVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_DetailVertexColor.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__39=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailVertexColor.vsh
InputName=UnlitGeneric_DetailVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__39=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_DetailVertexColor.vsh
InputName=UnlitGeneric_DetailVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_EnvMap.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__40=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_EnvMap.vsh
InputName=UnlitGeneric_EnvMap

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__40=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_EnvMap.vsh
InputName=UnlitGeneric_EnvMap

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_EnvMapCameraSpace.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__41=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_EnvMapCameraSpace.vsh
InputName=UnlitGeneric_EnvMapCameraSpace

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__41=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_EnvMapCameraSpace.vsh
InputName=UnlitGeneric_EnvMapCameraSpace

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_EnvMapCameraSpaceVertexColor.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__42=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_EnvMapCameraSpaceVertexColor.vsh
InputName=UnlitGeneric_EnvMapCameraSpaceVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__42=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_EnvMapCameraSpaceVertexColor.vsh
InputName=UnlitGeneric_EnvMapCameraSpaceVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_EnvMapSphere.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__43=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_EnvMapSphere.vsh
InputName=UnlitGeneric_EnvMapSphere

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__43=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_EnvMapSphere.vsh
InputName=UnlitGeneric_EnvMapSphere

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_EnvMapSphereVertexColor.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__44=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_EnvMapSphereVertexColor.vsh
InputName=UnlitGeneric_EnvMapSphereVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__44=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_EnvMapSphereVertexColor.vsh
InputName=UnlitGeneric_EnvMapSphereVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_EnvMapVertexColor.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__45=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_EnvMapVertexColor.vsh
InputName=UnlitGeneric_EnvMapVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__45=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_EnvMapVertexColor.vsh
InputName=UnlitGeneric_EnvMapVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_LightingOnlyWorld.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__46=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_LightingOnlyWorld.vsh
InputName=UnlitGeneric_LightingOnlyWorld

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"

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