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📄 stdshader_dx8.dsp

📁 hl2 source code. Do not use it illegal.
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InputName=LightmappedGeneric_EnvMapCameraSpaceVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_EnvMapSphere.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__18=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapSphere.vsh
InputName=LightmappedGeneric_EnvMapSphere

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__18=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapSphere.vsh
InputName=LightmappedGeneric_EnvMapSphere

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_EnvMapSphereVertexColor.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__19=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapSphereVertexColor.vsh
InputName=LightmappedGeneric_EnvMapSphereVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__19=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapSphereVertexColor.vsh
InputName=LightmappedGeneric_EnvMapSphereVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_EnvMapVertexColor.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__20=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapVertexColor.vsh
InputName=LightmappedGeneric_EnvMapVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__20=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapVertexColor.vsh
InputName=LightmappedGeneric_EnvMapVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_VertexColor.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__21=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_VertexColor.vsh
InputName=LightmappedGeneric_VertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__21=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_VertexColor.vsh
InputName=LightmappedGeneric_VertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_BaseTextureBlend.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__22=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BaseTextureBlend.vsh
InputName=LightmappedGeneric_BaseTextureBlend

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__22=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BaseTextureBlend.vsh
InputName=LightmappedGeneric_BaseTextureBlend

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedTranslucentTexture.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__23=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedTranslucentTexture.vsh
InputName=LightmappedTranslucentTexture

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__23=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedTranslucentTexture.vsh
InputName=LightmappedTranslucentTexture

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\ParticleSphere.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__24=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\ParticleSphere.vsh
InputName=ParticleSphere

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__24=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\ParticleSphere.vsh
InputName=ParticleSphere

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\predator.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__25=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\predator.vsh
InputName=predator

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__25=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\predator.vsh
InputName=predator

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\ScreenSpaceEffect.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__26=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\ScreenSpaceEffect.vsh
InputName=ScreenSpaceEffect

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__26=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\ScreenSpaceEffect.vsh
InputName=ScreenSpaceEffect

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\shadow_vs14.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__27=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\shadow_vs14.vsh
InputName=shadow_vs14

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__27=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\shadow_vs14.vsh
InputName=shadow_vs14

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\shadow_ps14.psh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__28=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\shadow_ps14.psh
InputName=shadow_ps14

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__28=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\shadow_ps14.psh
InputName=shadow_ps14

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\ShadowModel.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__29=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\ShadowModel.vsh
InputName=ShadowModel

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__29=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\ShadowModel.vsh
InputName=ShadowModel

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\Teeth.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__30=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\Teeth.vsh
InputName=Teeth

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__30=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\Teeth.vsh
InputName=Teeth

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__31=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric.vsh
InputName=UnlitGeneric

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__31=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric.vsh
InputName=UnlitGeneric

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

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