📄 stdshader_dx8.dsp
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InputName=LightmappedGeneric_EnvMapCameraSpaceVertexColor
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
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SOURCE=.\LightmappedGeneric_EnvMapSphere.vsh
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USERDEP__18= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapSphere.vsh
InputName=LightmappedGeneric_EnvMapSphere
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
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USERDEP__18= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapSphere.vsh
InputName=LightmappedGeneric_EnvMapSphere
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SOURCE=.\LightmappedGeneric_EnvMapSphereVertexColor.vsh
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# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapSphereVertexColor.vsh
InputName=LightmappedGeneric_EnvMapSphereVertexColor
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
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USERDEP__19= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapSphereVertexColor.vsh
InputName=LightmappedGeneric_EnvMapSphereVertexColor
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# Begin Source File
SOURCE=.\LightmappedGeneric_EnvMapVertexColor.vsh
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# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapVertexColor.vsh
InputName=LightmappedGeneric_EnvMapVertexColor
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USERDEP__20= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapVertexColor.vsh
InputName=LightmappedGeneric_EnvMapVertexColor
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# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric_VertexColor.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__21= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_VertexColor.vsh
InputName=LightmappedGeneric_VertexColor
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USERDEP__21= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_VertexColor.vsh
InputName=LightmappedGeneric_VertexColor
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
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# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric_BaseTextureBlend.vsh
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USERDEP__22= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BaseTextureBlend.vsh
InputName=LightmappedGeneric_BaseTextureBlend
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
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USERDEP__22= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BaseTextureBlend.vsh
InputName=LightmappedGeneric_BaseTextureBlend
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# End Source File
# Begin Source File
SOURCE=.\LightmappedTranslucentTexture.vsh
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USERDEP__23= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedTranslucentTexture.vsh
InputName=LightmappedTranslucentTexture
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
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USERDEP__23= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedTranslucentTexture.vsh
InputName=LightmappedTranslucentTexture
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ParticleSphere.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__24= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\ParticleSphere.vsh
InputName=ParticleSphere
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
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USERDEP__24= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\ParticleSphere.vsh
InputName=ParticleSphere
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\predator.vsh
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USERDEP__25= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\predator.vsh
InputName=predator
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__25= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\predator.vsh
InputName=predator
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ScreenSpaceEffect.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__26= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\ScreenSpaceEffect.vsh
InputName=ScreenSpaceEffect
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__26= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\ScreenSpaceEffect.vsh
InputName=ScreenSpaceEffect
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shadow_vs14.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__27= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\shadow_vs14.vsh
InputName=shadow_vs14
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__27= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\shadow_vs14.vsh
InputName=shadow_vs14
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
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# End Source File
# Begin Source File
SOURCE=.\shadow_ps14.psh
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USERDEP__28= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
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InputPath=.\shadow_ps14.psh
InputName=shadow_ps14
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..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
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USERDEP__28= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\shadow_ps14.psh
InputName=shadow_ps14
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..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
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# End Source File
# Begin Source File
SOURCE=.\ShadowModel.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__29= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\ShadowModel.vsh
InputName=ShadowModel
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
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USERDEP__29= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\ShadowModel.vsh
InputName=ShadowModel
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
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# End Source File
# Begin Source File
SOURCE=.\Teeth.vsh
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USERDEP__30= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\Teeth.vsh
InputName=Teeth
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
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USERDEP__30= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\Teeth.vsh
InputName=Teeth
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
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# End Source File
# Begin Source File
SOURCE=.\UnlitGeneric.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__31= "UnlitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric.vsh
InputName=UnlitGeneric
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__31= "UnlitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric.vsh
InputName=UnlitGeneric
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
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!ENDIF
# End Source File
# Begin Source File
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