📄 stdshader_dx8.dsp
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"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__3= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\Eyes.vsh
InputName=Eyes
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\glowwarp.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__4= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\glowwarp.vsh
InputName=glowwarp
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__4= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\glowwarp.vsh
InputName=glowwarp
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\HotSpotGlow.vsh
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USERDEP__5= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\HotSpotGlow.vsh
InputName=HotSpotGlow
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__5= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\HotSpotGlow.vsh
InputName=HotSpotGlow
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\JellyFish.vsh
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USERDEP__6= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\JellyFish.vsh
InputName=JellyFish
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
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USERDEP__6= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\JellyFish.vsh
InputName=JellyFish
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Jojirium.vsh
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USERDEP__7= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\Jojirium.vsh
InputName=Jojirium
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__7= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\Jojirium.vsh
InputName=Jojirium
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__8= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric.vsh
InputName=LightmappedGeneric
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__8= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric.vsh
InputName=LightmappedGeneric
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric_BaseTexture.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__9= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BaseTexture.vsh
InputName=LightmappedGeneric_BaseTexture
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__9= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BaseTexture.vsh
InputName=LightmappedGeneric_BaseTexture
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric_BumpmappedEnvmap.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__10= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BumpmappedEnvmap.vsh
InputName=LightmappedGeneric_BumpmappedEnvmap
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__10= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BumpmappedEnvmap.vsh
InputName=LightmappedGeneric_BumpmappedEnvmap
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric_BumpmappedEnvmap_ps14.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__11= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BumpmappedEnvmap_ps14.vsh
InputName=LightmappedGeneric_BumpmappedEnvmap_ps14
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__11= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BumpmappedEnvmap_ps14.vsh
InputName=LightmappedGeneric_BumpmappedEnvmap_ps14
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric_BumpmappedLightmap.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__12= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BumpmappedLightmap.vsh
InputName=LightmappedGeneric_BumpmappedLightmap
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__12= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BumpmappedLightmap.vsh
InputName=LightmappedGeneric_BumpmappedLightmap
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric_Detail.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__13= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_Detail.vsh
InputName=LightmappedGeneric_Detail
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__13= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_Detail.vsh
InputName=LightmappedGeneric_Detail
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric_DetailVertexColor.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__14= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_DetailVertexColor.vsh
InputName=LightmappedGeneric_DetailVertexColor
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__14= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_DetailVertexColor.vsh
InputName=LightmappedGeneric_DetailVertexColor
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric_EnvMap.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__15= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMap.vsh
InputName=LightmappedGeneric_EnvMap
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__15= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMap.vsh
InputName=LightmappedGeneric_EnvMap
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric_EnvMapCameraSpace.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__16= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapCameraSpace.vsh
InputName=LightmappedGeneric_EnvMapCameraSpace
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__16= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapCameraSpace.vsh
InputName=LightmappedGeneric_EnvMapCameraSpace
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric_EnvMapCameraSpaceVertexColor.vsh
!IF "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__17= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapCameraSpaceVertexColor.vsh
InputName=LightmappedGeneric_EnvMapCameraSpaceVertexColor
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__17= "LightmappedGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapCameraSpaceVertexColor.vsh
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