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📄 stdshader_dx8.dsp

📁 hl2 source code. Do not use it illegal.
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"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__3=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\Eyes.vsh
InputName=Eyes

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\glowwarp.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__4=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\glowwarp.vsh
InputName=glowwarp

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__4=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\glowwarp.vsh
InputName=glowwarp

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\HotSpotGlow.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__5=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\HotSpotGlow.vsh
InputName=HotSpotGlow

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__5=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\HotSpotGlow.vsh
InputName=HotSpotGlow

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\JellyFish.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__6=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\JellyFish.vsh
InputName=JellyFish

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__6=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\JellyFish.vsh
InputName=JellyFish

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\Jojirium.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__7=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\Jojirium.vsh
InputName=Jojirium

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__7=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\Jojirium.vsh
InputName=Jojirium

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__8=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric.vsh
InputName=LightmappedGeneric

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__8=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric.vsh
InputName=LightmappedGeneric

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_BaseTexture.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__9=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BaseTexture.vsh
InputName=LightmappedGeneric_BaseTexture

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__9=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BaseTexture.vsh
InputName=LightmappedGeneric_BaseTexture

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_BumpmappedEnvmap.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__10=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BumpmappedEnvmap.vsh
InputName=LightmappedGeneric_BumpmappedEnvmap

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__10=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BumpmappedEnvmap.vsh
InputName=LightmappedGeneric_BumpmappedEnvmap

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_BumpmappedEnvmap_ps14.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__11=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BumpmappedEnvmap_ps14.vsh
InputName=LightmappedGeneric_BumpmappedEnvmap_ps14

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__11=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BumpmappedEnvmap_ps14.vsh
InputName=LightmappedGeneric_BumpmappedEnvmap_ps14

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_BumpmappedLightmap.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__12=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BumpmappedLightmap.vsh
InputName=LightmappedGeneric_BumpmappedLightmap

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__12=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_BumpmappedLightmap.vsh
InputName=LightmappedGeneric_BumpmappedLightmap

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_Detail.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__13=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_Detail.vsh
InputName=LightmappedGeneric_Detail

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__13=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_Detail.vsh
InputName=LightmappedGeneric_Detail

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_DetailVertexColor.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__14=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_DetailVertexColor.vsh
InputName=LightmappedGeneric_DetailVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__14=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_DetailVertexColor.vsh
InputName=LightmappedGeneric_DetailVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_EnvMap.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__15=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMap.vsh
InputName=LightmappedGeneric_EnvMap

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__15=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMap.vsh
InputName=LightmappedGeneric_EnvMap

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_EnvMapCameraSpace.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__16=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapCameraSpace.vsh
InputName=LightmappedGeneric_EnvMapCameraSpace

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__16=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapCameraSpace.vsh
InputName=LightmappedGeneric_EnvMapCameraSpace

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_EnvMapCameraSpaceVertexColor.vsh
!IF  "$(CFG)" == "stdshader_dx8 - Win32 Release"
USERDEP__17=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapCameraSpaceVertexColor.vsh
InputName=LightmappedGeneric_EnvMapCameraSpaceVertexColor

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dx8 - Win32 Debug"
USERDEP__17=	"LightmappedGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_EnvMapCameraSpaceVertexColor.vsh

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