📄 hotspotglow.vsh
字号:
vs.1.1
#include "macros.vsh"
;------------------------------------------------------------------------------
; Vertex blending
;------------------------------------------------------------------------------
&AllocateRegister( \$projPos );
; Transform position from object to projection space
dp4 $projPos.x, $vPos, $cModelViewProj0
dp4 $projPos.y, $vPos, $cModelViewProj1
dp4 $projPos.z, $vPos, $cModelViewProj2
dp4 $projPos.w, $vPos, $cModelViewProj3
mov oPos, $projPos
;------------------------------------------------------------------------------
; Fog
;------------------------------------------------------------------------------
alloc $worldPos
if( $g_fogType eq "heightfog" )
{
; Get the worldpos z component only since that's all we need for height fog
dp4 $worldPos.z, $vPos, $cModel2
}
&CalcFog( $worldPos, $projPos );
free $worldPos
&FreeRegister( \$projPos );
;------------------------------------------------------------------------------
; Texture coordinates
;------------------------------------------------------------------------------
; Just copy the texture coordinates with an offset
;add oT0, $vTexCoord0, c90
add oT0, $vTexCoord0, c95.yyzz ; FIXME
add oT1, $vTexCoord0, c95.xyzz ; FIXME
add oT2, $vTexCoord0, c95.xxzz ; FIXME
add oT3, $vTexCoord0, c95.yxzz ; FIXME
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