📄 hsv_ps20.fxc
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#include "common_ps_fxc.h"
sampler BaseTextureSampler : register( s0 );
struct PS_INPUT
{
float2 baseTexCoord : TEXCOORD0;
};
HALF4 main( PS_INPUT i ) : COLOR
{
HALF4 result;
HALF4 baseColor;
HALF maxValue;
baseColor = tex2D( BaseTextureSampler, i.baseTexCoord );
maxValue = max( baseColor.r, baseColor.g );
maxValue = max( baseColor.b, maxValue );
result = maxValue;
result.a = 1.0f;
return result;
}
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