📄 stdshader_dbg.txt
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//
// FXC shaders
//
vertexlit_lighting_only_ps20.fxc
VertexLit_and_unlit_Generic_vs20.fxc
//
// Vertex shaders
//
BumpmappedLightmap.vsh
//DebugFBTexture.vsh
DebugTangentSpace.vsh
fillrate.vsh
LightingOnly.vsh
LightmappedGeneric_LightingOnly.vsh
unlitgeneric.vsh
UnlitGeneric_LightingOnly.vsh
VertexLitGeneric_DiffBumpTimesBase.vsh
//
// Pixel shaders
//
BumpmappedLightmap_LightingOnly_OverBright1.psh
BumpmappedLightmap_LightingOnly_OverBright2.psh
//DebugFBTexture.psh
fillrate.psh
LightmappedGeneric_LightingOnly_Overbright1.psh
LightmappedGeneric_LightingOnly_Overbright2.psh
unlitgeneric.psh
UnlitGeneric_NoTexture.psh
VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright1.psh
VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright2.psh
vertexlitgeneric_lightingonly_overbright1.psh
vertexlitgeneric_lightingonly_overbright2.psh
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