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📄 stdshader_hdr_dx9.dsp

📁 hl2 source code. Do not use it illegal.
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# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__16=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\WaterCheap_ps20.fxc
InputName=WaterCheap_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\ShowDestAlpha_ps20.fxc
!IF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__17=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\ShowDestAlpha_ps20.fxc
InputName=ShowDestAlpha_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__17=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\ShowDestAlpha_ps20.fxc
InputName=ShowDestAlpha_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\Downsample_vs20.fxc
!IF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__18=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_vs_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Downsample_vs20.fxc
InputName=Downsample_vs20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__18=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_vs_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Downsample_vs20.fxc
InputName=Downsample_vs20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\Downsample_ps20.fxc
!IF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__19=	"common_fxc.h"	"common_hdr.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Downsample_ps20.fxc
InputName=Downsample_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__19=	"common_fxc.h"	"common_hdr.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Downsample_ps20.fxc
InputName=Downsample_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\BlurFilter_vs20.fxc
!IF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__20=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_vs_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\BlurFilter_vs20.fxc
InputName=BlurFilter_vs20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__20=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_vs_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\BlurFilter_vs20.fxc
InputName=BlurFilter_vs20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\BlurFilter_ps20.fxc
!IF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__21=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\BlurFilter_ps20.fxc
InputName=BlurFilter_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__21=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\BlurFilter_ps20.fxc
InputName=BlurFilter_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\Bloom_ps20.fxc
!IF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__22=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Bloom_ps20.fxc
InputName=Bloom_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__22=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Bloom_ps20.fxc
InputName=Bloom_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\sky_vs20.fxc
!IF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__23=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_vs_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\sky_vs20.fxc
InputName=sky_vs20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__23=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_vs_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\sky_vs20.fxc
InputName=sky_vs20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\sky_ps20.fxc
!IF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__24=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\sky_ps20.fxc
InputName=sky_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__24=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\sky_ps20.fxc
InputName=sky_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\WorldVertexTransition_vs20.fxc
!IF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__25=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_vs_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\WorldVertexTransition_vs20.fxc
InputName=WorldVertexTransition_vs20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__25=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_vs_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\WorldVertexTransition_vs20.fxc
InputName=WorldVertexTransition_vs20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\WorldVertexTransition_ps20.fxc
!IF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__26=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\WorldVertexTransition_ps20.fxc
InputName=WorldVertexTransition_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__26=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\WorldVertexTransition_ps20.fxc
InputName=WorldVertexTransition_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\WorldVertexAlpha_ps20.fxc
!IF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__27=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\WorldVertexAlpha_ps20.fxc
InputName=WorldVertexAlpha_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__27=	"common_fxc.h"	"common_hlsl_cpp_consts.h"	"common_ps_fxc.h"	"..\..\devtools\bin\fxc.exe"	"..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\WorldVertexAlpha_ps20.fxc
InputName=WorldVertexAlpha_ps20

"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc

# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\devtools\bin\fxc_prep.pl
# End Source File
# Begin Source File

SOURCE=.\stdshader_hdr_dx9.cpp
# End Source File
# Begin Source File

SOURCE=.\stdshader_hdr_dx9.txt
# End Source File
# Begin Source File

SOURCE=..\..\devtools\bin\updateshaders.pl
# End Source File
# Begin Source File

SOURCE=..\..\lib\public\vstdlib.lib
# End Source File
# Begin Source File

SOURCE=..\..\lib\public\shaderlib.lib
# End Source File
# Begin Source File

SOURCE=..\..\lib\public\tier0.lib
# End Source File
# End Target
# End Project

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