📄 stdshader_hdr_dx9.dsp
字号:
# Begin Custom Build
InputPath=.\lightmappedgeneric_hdr_vs20.fxc
InputName=lightmappedgeneric_hdr_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lightmappedgeneric_hdr_ps20.fxc
!IF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__4= "common_fxc.h" "common_hdr.h" "common_hlsl_cpp_consts.h" "common_ps_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\lightmappedgeneric_hdr_ps20.fxc
InputName=lightmappedgeneric_hdr_ps20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__4= "common_fxc.h" "common_hdr.h" "common_hlsl_cpp_consts.h" "common_ps_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\lightmappedgeneric_hdr_ps20.fxc
InputName=lightmappedgeneric_hdr_ps20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shadow_vs20.fxc
!IF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__5= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\shadow_vs20.fxc
InputName=shadow_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__5= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\shadow_vs20.fxc
InputName=shadow_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shadow_ps20.fxc
!IF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__6= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_ps_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\shadow_ps20.fxc
InputName=shadow_ps20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__6= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_ps_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\shadow_ps20.fxc
InputName=shadow_ps20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ShatteredGlass_ps20.fxc
!IF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__7= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_ps_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\ShatteredGlass_ps20.fxc
InputName=ShatteredGlass_ps20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__7= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_ps_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\ShatteredGlass_ps20.fxc
InputName=ShatteredGlass_ps20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ShatteredGlass_vs20.fxc
!IF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__8= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\ShatteredGlass_vs20.fxc
InputName=ShatteredGlass_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__8= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\ShatteredGlass_vs20.fxc
InputName=ShatteredGlass_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\teeth_vs20.fxc
!IF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__9= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\teeth_vs20.fxc
InputName=teeth_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__9= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\teeth_vs20.fxc
InputName=teeth_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Water_vs20.fxc
!IF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__10= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Water_vs20.fxc
InputName=Water_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__10= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Water_vs20.fxc
InputName=Water_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Water_ps20.fxc
!IF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__11= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_ps_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Water_ps20.fxc
InputName=Water_ps20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__11= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_ps_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Water_ps20.fxc
InputName=Water_ps20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\screenspaceeffect_vs20.fxc
!IF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__12= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\screenspaceeffect_vs20.fxc
InputName=screenspaceeffect_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__12= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\screenspaceeffect_vs20.fxc
InputName=screenspaceeffect_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Refract_vs20.fxc
!IF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__13= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Refract_vs20.fxc
InputName=Refract_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__13= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Refract_vs20.fxc
InputName=Refract_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Refract_ps20.fxc
!IF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__14= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_ps_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Refract_ps20.fxc
InputName=Refract_ps20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__14= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_ps_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\Refract_ps20.fxc
InputName=Refract_ps20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\WaterCheap_vs20.fxc
!IF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__15= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\WaterCheap_vs20.fxc
InputName=WaterCheap_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Debug"
USERDEP__15= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_vs_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\WaterCheap_vs20.fxc
InputName=WaterCheap_vs20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\WaterCheap_ps20.fxc
!IF "$(CFG)" == "stdshader_hdr_dx9 - Win32 Release"
USERDEP__16= "common_fxc.h" "common_hlsl_cpp_consts.h" "common_ps_fxc.h" "..\..\devtools\bin\fxc.exe" "..\..\devtools\bin\fxc_prep.pl"
# Begin Custom Build
InputPath=.\WaterCheap_ps20.fxc
InputName=WaterCheap_ps20
"fxctmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 $(InputName).fxc
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -