📄 unlittwotexture_inc.vsh
字号:
#include "macros.vsh"
sub UnlitTwoTexture
{
local( $vertexcolor ) = shift;
local( $worldPos, $projPos );
;------------------------------------------------------------------------------
; Vertex blending
;------------------------------------------------------------------------------
&AllocateRegister( \$worldPos );
&SkinPosition( $g_numBones, $worldPos );
;------------------------------------------------------------------------------
; Transform the position from world to proj space
;------------------------------------------------------------------------------
&AllocateRegister( \$projPos );
dp4 $projPos.x, $worldPos, $cViewProj0
dp4 $projPos.y, $worldPos, $cViewProj1
dp4 $projPos.z, $worldPos, $cViewProj2
dp4 $projPos.w, $worldPos, $cViewProj3
mov oPos, $projPos
;------------------------------------------------------------------------------
; Fog
;------------------------------------------------------------------------------
&CalcFog( $worldPos, $projPos );
&FreeRegister( \$projPos );
&FreeRegister( \$worldPos );
;------------------------------------------------------------------------------
; Texture coordinates (use world-space normal for envmap, tex transform for mask)
;------------------------------------------------------------------------------
dp4 oT0.x, $vTexCoord0, c90
dp4 oT0.y, $vTexCoord0, c91
dp4 oT1.x, $vTexCoord0, c92
dp4 oT1.y, $vTexCoord0, c93
if( $vertexcolor )
{
; Modulation color
mul oD0, $vColor, $cModulationColor
}
else
{
; Modulation color
mov oD0, $cModulationColor
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -