📄 fillrate.vsh
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vs.1.1
;------------------------------------------------------------------------------
; Constants specified by the app
; c0 = (0, 1, 2, 0.5)
; c1 = (1/2.2, 3, 255, overbright factor)
; c2 = camera position *in world space*
; c4-c7 = modelViewProj matrix (transpose)
; c8-c11 = ViewProj matrix (transpose)
; c12-c15 = model->view matrix (transpose)
; c16 = [fogStart, fogEnd, fogRange, 1.0/fogRange]
; c20 = Modulation color
; c90-c91 = Base texture transform
; c92-c93 = Mask texture transform
;------------------------------------------------------------------------------
#include "macros.vsh"
;------------------------------------------------------------------------------
; Vertex blending
;------------------------------------------------------------------------------
&AllocateRegister( \$worldPos );
&SkinPosition( $g_numBones, $worldPos );
; Transform the position from world to view space
dp4 oPos.x, $worldPos, $cViewProj0
dp4 oPos.y, $worldPos, $cViewProj1
dp4 oPos.z, $worldPos, $cViewProj2
dp4 oPos.w, $worldPos, $cViewProj3
&FreeRegister( \$worldPos );
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