📄 debugtangentspace.vsh
字号:
vs.1.1
#include "macros.vsh"
;------------------------------------------------------------------------------
; Vertex blending
;------------------------------------------------------------------------------
&AllocateRegister( \$worldPos );
&AllocateRegister( \$worldNormal );
&SkinPositionAndNormal( $g_numBones, $worldPos, $worldNormal );
;------------------------------------------------------------------------------
; Transform the position from world to view space
;------------------------------------------------------------------------------
&AllocateRegister( \$projPos );
dp4 $projPos.x, $worldPos, $cViewProj0
dp4 $projPos.y, $worldPos, $cViewProj1
dp4 $projPos.z, $worldPos, $cViewProj2
dp4 $projPos.w, $worldPos, $cViewProj3
mov oPos, $projPos
&FreeRegister( \$worldPos );
; stick the normal in the color channel
mov oD0.xyz, $worldNormal.xyz
mov oD0.w, $cOne ; make sure all components are defined
&FreeRegister( \$projPos );
&FreeRegister( \$worldNormal );
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -