📄 vertexlitgeneric.psh
字号:
; "TEXKILL" "0..1"
ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
; Get the color from the texture
tex t0
#if TEXKILL
texkill t3
#endif
mul r0, t0, c3
mul r0.rgb, v0, r0 ; Apply lighting
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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