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📄 stdshader_dbg.dsp

📁 hl2 source code. Do not use it illegal.
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# Begin Source File

SOURCE=.\unlitgeneric.vsh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__7=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\unlitgeneric.vsh
InputName=unlitgeneric

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__7=	"UnlitGeneric_inc.vsh"	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\unlitgeneric.vsh
InputName=unlitgeneric

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_LightingOnly.vsh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__8=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_LightingOnly.vsh
InputName=UnlitGeneric_LightingOnly

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__8=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_LightingOnly.vsh
InputName=UnlitGeneric_LightingOnly

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\VertexLitGeneric_DiffBumpTimesBase.vsh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__9=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpTimesBase.vsh
InputName=VertexLitGeneric_DiffBumpTimesBase

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__9=	"macros.vsh"	"..\..\devtools\bin\vsa9.exe"	"..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpTimesBase.vsh
InputName=VertexLitGeneric_DiffBumpTimesBase

"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\BumpmappedLightmap_LightingOnly_OverBright1.psh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__10=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\BumpmappedLightmap_LightingOnly_OverBright1.psh
InputName=BumpmappedLightmap_LightingOnly_OverBright1

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__10=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\BumpmappedLightmap_LightingOnly_OverBright1.psh
InputName=BumpmappedLightmap_LightingOnly_OverBright1

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\BumpmappedLightmap_LightingOnly_OverBright2.psh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__11=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\BumpmappedLightmap_LightingOnly_OverBright2.psh
InputName=BumpmappedLightmap_LightingOnly_OverBright2

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__11=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\BumpmappedLightmap_LightingOnly_OverBright2.psh
InputName=BumpmappedLightmap_LightingOnly_OverBright2

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\fillrate.psh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__12=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\fillrate.psh
InputName=fillrate

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__12=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\fillrate.psh
InputName=fillrate

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_LightingOnly_Overbright1.psh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__13=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_LightingOnly_Overbright1.psh
InputName=LightmappedGeneric_LightingOnly_Overbright1

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__13=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_LightingOnly_Overbright1.psh
InputName=LightmappedGeneric_LightingOnly_Overbright1

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\LightmappedGeneric_LightingOnly_Overbright2.psh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__14=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_LightingOnly_Overbright2.psh
InputName=LightmappedGeneric_LightingOnly_Overbright2

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__14=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_LightingOnly_Overbright2.psh
InputName=LightmappedGeneric_LightingOnly_Overbright2

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\unlitgeneric.psh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__15=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\unlitgeneric.psh
InputName=unlitgeneric

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__15=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\unlitgeneric.psh
InputName=unlitgeneric

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\UnlitGeneric_NoTexture.psh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__16=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_NoTexture.psh
InputName=UnlitGeneric_NoTexture

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__16=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_NoTexture.psh
InputName=UnlitGeneric_NoTexture

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright1.psh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__17=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright1.psh
InputName=VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright1

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__17=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright1.psh
InputName=VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright1

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright2.psh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__18=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright2.psh
InputName=VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright2

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__18=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright2.psh
InputName=VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright2

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\vertexlitgeneric_lightingonly_overbright1.psh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__19=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\vertexlitgeneric_lightingonly_overbright1.psh
InputName=vertexlitgeneric_lightingonly_overbright1

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__19=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\vertexlitgeneric_lightingonly_overbright1.psh
InputName=vertexlitgeneric_lightingonly_overbright1

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ENDIF
# End Source File
# Begin Source File

SOURCE=.\vertexlitgeneric_lightingonly_overbright2.psh
!IF  "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__20=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\vertexlitgeneric_lightingonly_overbright2.psh
InputName=vertexlitgeneric_lightingonly_overbright2

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ELSEIF  "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__20=	"..\..\devtools\bin\psa9.exe"	"..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\vertexlitgeneric_lightingonly_overbright2.psh
InputName=vertexlitgeneric_lightingonly_overbright2

"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh

# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File

SOURCE=.\stdshader_dbg.cpp
# End Source File
# Begin Source File

SOURCE=.\stdshader_dbg.txt
# End Source File
# Begin Source File

SOURCE=..\..\lib\public\vstdlib.lib
# End Source File
# Begin Source File

SOURCE=..\..\lib\public\shaderlib.lib
# End Source File
# Begin Source File

SOURCE=..\..\lib\public\tier0.lib
# End Source File
# End Target
# End Project

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