📄 stdshader_dbg.dsp
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# Begin Source File
SOURCE=.\unlitgeneric.vsh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__7= "UnlitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\unlitgeneric.vsh
InputName=unlitgeneric
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__7= "UnlitGeneric_inc.vsh" "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\unlitgeneric.vsh
InputName=unlitgeneric
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UnlitGeneric_LightingOnly.vsh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__8= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_LightingOnly.vsh
InputName=UnlitGeneric_LightingOnly
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__8= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_LightingOnly.vsh
InputName=UnlitGeneric_LightingOnly
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitGeneric_DiffBumpTimesBase.vsh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__9= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpTimesBase.vsh
InputName=VertexLitGeneric_DiffBumpTimesBase
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..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__9= "macros.vsh" "..\..\devtools\bin\vsa9.exe" "..\..\devtools\bin\vsh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpTimesBase.vsh
InputName=VertexLitGeneric_DiffBumpTimesBase
"vshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\vsh_prep.pl -dx9 $(InputName).vsh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\BumpmappedLightmap_LightingOnly_OverBright1.psh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__10= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\BumpmappedLightmap_LightingOnly_OverBright1.psh
InputName=BumpmappedLightmap_LightingOnly_OverBright1
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..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__10= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\BumpmappedLightmap_LightingOnly_OverBright1.psh
InputName=BumpmappedLightmap_LightingOnly_OverBright1
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..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\BumpmappedLightmap_LightingOnly_OverBright2.psh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__11= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\BumpmappedLightmap_LightingOnly_OverBright2.psh
InputName=BumpmappedLightmap_LightingOnly_OverBright2
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..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__11= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\BumpmappedLightmap_LightingOnly_OverBright2.psh
InputName=BumpmappedLightmap_LightingOnly_OverBright2
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\fillrate.psh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__12= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\fillrate.psh
InputName=fillrate
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..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__12= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\fillrate.psh
InputName=fillrate
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric_LightingOnly_Overbright1.psh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__13= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_LightingOnly_Overbright1.psh
InputName=LightmappedGeneric_LightingOnly_Overbright1
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..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__13= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_LightingOnly_Overbright1.psh
InputName=LightmappedGeneric_LightingOnly_Overbright1
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\LightmappedGeneric_LightingOnly_Overbright2.psh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__14= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_LightingOnly_Overbright2.psh
InputName=LightmappedGeneric_LightingOnly_Overbright2
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__14= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\LightmappedGeneric_LightingOnly_Overbright2.psh
InputName=LightmappedGeneric_LightingOnly_Overbright2
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unlitgeneric.psh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__15= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\unlitgeneric.psh
InputName=unlitgeneric
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__15= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\unlitgeneric.psh
InputName=unlitgeneric
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UnlitGeneric_NoTexture.psh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__16= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_NoTexture.psh
InputName=UnlitGeneric_NoTexture
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__16= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\UnlitGeneric_NoTexture.psh
InputName=UnlitGeneric_NoTexture
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright1.psh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__17= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright1.psh
InputName=VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright1
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__17= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright1.psh
InputName=VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright1
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright2.psh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__18= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright2.psh
InputName=VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright2
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__18= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright2.psh
InputName=VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright2
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\vertexlitgeneric_lightingonly_overbright1.psh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__19= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\vertexlitgeneric_lightingonly_overbright1.psh
InputName=vertexlitgeneric_lightingonly_overbright1
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__19= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\vertexlitgeneric_lightingonly_overbright1.psh
InputName=vertexlitgeneric_lightingonly_overbright1
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\vertexlitgeneric_lightingonly_overbright2.psh
!IF "$(CFG)" == "stdshader_dbg - Win32 Release"
USERDEP__20= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\vertexlitgeneric_lightingonly_overbright2.psh
InputName=vertexlitgeneric_lightingonly_overbright2
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ELSEIF "$(CFG)" == "stdshader_dbg - Win32 Debug"
USERDEP__20= "..\..\devtools\bin\psa9.exe" "..\..\devtools\bin\psh_prep.pl"
# Begin Custom Build
InputPath=.\vertexlitgeneric_lightingonly_overbright2.psh
InputName=vertexlitgeneric_lightingonly_overbright2
"pshtmp9\$(InputName).inc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\devtools\bin\perl ..\..\devtools\bin\psh_prep.pl -dx9 $(InputName).psh
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File
SOURCE=.\stdshader_dbg.cpp
# End Source File
# Begin Source File
SOURCE=.\stdshader_dbg.txt
# End Source File
# Begin Source File
SOURCE=..\..\lib\public\vstdlib.lib
# End Source File
# Begin Source File
SOURCE=..\..\lib\public\shaderlib.lib
# End Source File
# Begin Source File
SOURCE=..\..\lib\public\tier0.lib
# End Source File
# End Target
# End Project
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