📄 shader_nvfx.dsp
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# Microsoft Developer Studio Project File - Name="shader_nvfx" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=shader_nvfx - Win32 Debug ps20
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!MESSAGE "shader_nvfx - Win32 Release ps20" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "shader_nvfx - Win32 Debug ps20" (based on "Win32 (x86) Dynamic-Link Library")
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# Begin Project
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MTL=midl.exe
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if exist ..\..\..\bin\shader_nvfx.dll attrib -r ..\..\..\bin\shader_nvfx.dll
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if exist ..\..\..\bin\shader_nvfx_ps20.dll attrib -r ..\..\..\bin\shader_nvfx_ps20.dll
copy $(TargetPath) ..\..\..\bin\shader_nvfx_ps20.dll
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# Begin Target
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..\..\devtools\bin\perl ..\..\devtools\bin\fxc_prep.pl -dx9 -nv3x -ps20a $(InputName).fxc
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