📄 stdshader_dx9.cpp
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// Get rid of:
// warning C4049: compiler limit : terminating line number emission
#ifdef _WIN32
#pragma warning (disable:4049)
#endif
#define DEFINE_SHADERS
#include "tier0/dbg.h"
#include "materialsystem/ishader.h"
#include "shaderlib/shaderDLL.h"
#include "fxctmp9\Refract_ps20.inc"
#include "fxctmp9\Refract_vs20.inc"
#include "fxctmp9\ShatteredGlass_ps20.inc"
#include "fxctmp9\ShatteredGlass_vs20.inc"
#include "fxctmp9\WaterCheap_ps20.inc"
#include "fxctmp9\WaterCheap_vs20.inc"
#include "fxctmp9\Water_ps20.inc"
#include "fxctmp9\Water_vs20.inc"
#include "fxctmp9\WorldVertexTransition_ps20.inc"
#include "fxctmp9\WorldVertexTransition_vs20.inc"
#include "fxctmp9\hsv_ps20.inc"
#include "fxctmp9\lightmappedgeneric_ps20.inc"
#include "fxctmp9\lightmappedgeneric_vs20.inc"
#include "fxctmp9\screenspaceeffect_vs20.inc"
#include "fxctmp9\shadow_ps20.inc"
#include "fxctmp9\shadow_vs20.inc"
#include "fxctmp9\teeth_vs20.inc"
#include "fxctmp9\vertexlit_and_unlit_generic_ps20.inc"
#include "fxctmp9\vertexlit_and_unlit_generic_vs20.inc"
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