📄 c_hl2_playerlocaldata.h
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//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================
#if !defined( C_HL2_PLAYERLOCALDATA_H )
#define C_HL2_PLAYERLOCALDATA_H
#ifdef _WIN32
#pragma once
#endif
#include "dt_recv.h"
EXTERN_RECV_TABLE( DT_HL2Local );
class C_HL2PlayerLocalData
{
public:
C_HL2PlayerLocalData();
float m_flSuitPower;
};
#endif
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