📄 c_basehlplayer.h
字号:
//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================
#if !defined( C_BASEHLPLAYER_H )
#define C_BASEHLPLAYER_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseplayer.h"
#include "c_hl2_playerlocaldata.h"
class C_BaseHLPlayer : public C_BasePlayer
{
public:
DECLARE_CLASS( C_BaseHLPlayer, C_BasePlayer );
DECLARE_CLIENTCLASS();
C_BaseHLPlayer();
virtual void OnDataChanged( DataUpdateType_t updateType );
void Weapon_DropPrimary( void );
void UpdateFOV( void );
void Zoom( float FOVOffset, float time );
float GetZoom( void );
bool IsSprinting( void ) { return false; }
virtual int DrawModel( int flags );
public:
C_HL2PlayerLocalData m_HL2Local;
private:
C_BaseHLPlayer( const C_BaseHLPlayer & ); // not defined, not accessible
float m_flZoomStart;
float m_flZoomEnd;
float m_flZoomRate;
float m_flZoomStartTime;
};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -