📄 clientmode_tfnormal.h
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//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================
#include <vgui/Cursor.h>
#include "clientmode_tfbase.h"
#include <vgui_controls/EditablePanel.h>
namespace vgui
{
class AnimationController;
}
class ClientModeTFNormal : public ClientModeTFBase
{
DECLARE_CLASS( ClientModeTFNormal, ClientModeTFBase );
private:
class Viewport : public vgui::EditablePanel
{
typedef vgui::EditablePanel BaseClass;
// Panel overrides.
public:
Viewport();
virtual void Enable();
virtual void Disable();
virtual void OnThink();
vgui::AnimationController *GetAnimationController() { return m_pAnimController; }
void ReloadScheme();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
gHUD.InitColors( pScheme );
SetPaintBackgroundEnabled( false );
}
private:
vgui::HCursor m_CursorNone;
vgui::AnimationController *m_pAnimController;
bool m_bHumanScheme;
};
// IClientMode overrides.
public:
ClientModeTFNormal();
virtual ~ClientModeTFNormal();
virtual void Init( void );
virtual void Enable();
virtual void Disable();
virtual void Update();
virtual void Layout();
virtual void OverrideView( CViewSetup *pSetup );
virtual void CreateMove( float flFrameTime, float flInputSampleTime, CUserCmd *cmd );
virtual void LevelInit( const char *newmap );
virtual void LevelShutdown( void );
virtual bool ShouldDrawViewModel( void );
virtual bool ShouldDrawCrosshair( void );
virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height );
virtual void PreRender( CViewSetup *pSetup );
virtual void PostRenderWorld();
virtual void PostRender( void );
virtual vgui::AnimationController *GetViewportAnimationController();
virtual vgui::Panel* GetViewport() { return &m_Viewport; }
virtual vgui::Panel *GetMinimapParent( void );
public:
void ReloadScheme( void );
private:
vgui::HCursor m_CursorNone;
ClientModeTFNormal::Viewport m_Viewport;
};
extern IClientMode *GetClientModeNormal();
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