📄 c_controlzone.h
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//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================
#if !defined( C_CONTROLZONE_H )
#define C_CONTROLZONE_H
#ifdef _WIN32
#pragma once
#endif
class ConVar;
//-----------------------------------------------------------------------------
// Purpose: Client side rep of control zone entity ( trigger, so not usually visible )
//-----------------------------------------------------------------------------
class C_ControlZone : public C_BaseEntity
{
public:
DECLARE_CLASS( C_ControlZone, C_BaseEntity );
DECLARE_CLIENTCLASS();
C_ControlZone();
virtual ~C_ControlZone();
virtual bool ShouldDraw();
virtual void OnDataChanged( DataUpdateType_t updateType );
public:
int m_nZoneNumber;
private:
const ConVar *m_pShowTriggers;
};
#endif // C_CONTROLZONE_H
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