📄 ivp_contact_situation.hxx
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// Copyright (C) Ipion Software GmbH 1999-2000. All rights reserved.
//IVP_EXPORT_PUBLIC
/********************************************************************************
* File: ivp_contact_situation.hxx
* Description: ???
********************************************************************************/
#ifndef _IVP_CONTACT_SITUATION_INCLUDED
#define _IVP_CONTACT_SITUATION_INCLUDED
class IVP_Real_Object;
class IVP_Material;
#ifndef WIN32
# pragma interface
#endif
/********************************************************************************
* Name: IVP_Contact_Situation
* Description: Contact situations are simple, condensed information
* about a collision.
********************************************************************************/
struct IVP_Contact_Situation
{
// can be requested in a collision or friction situations
IVP_U_Float_Point surf_normal; // 16bytes: the normized normal of the contact surface (world space), pointing to second obj
IVP_U_Float_Point speed; // 16bytes: the speed (world space) of contact surface1 relative to contact surface0
IVP_U_Point contact_point_ws; // 16bytes[ND]:
IVP_Real_Object* objects[2]; // 8bytes: link to involved objects
const class IVP_Compact_Edge* compact_edges[2]; // 8bytes: link to involved Edges (needs source code license for more info
IVP_Material* materials[2]; // 8bytes: materials (might be virtual materials for point and edge cases)
IVP_Contact_Situation() {;};
};
#endif
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