📄 rigid_body_binary_effector.cpp
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// Copyright (C) Ipion Software GmbH 1999-2000. All rights reserved.
#include <ivp_physics.hxx>
#include <hk_physics/physics.h>
hk_Rigid_Body_Binary_EF::hk_Rigid_Body_Binary_EF( hk_Environment *env, hk_Rigid_Body *a, hk_Rigid_Body *b, hk_effector_priority )
{
m_entities[0] = a;
m_entities[1] = b;
m_environment = env;
}
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