📄 ragdoll_constraint_bp_builder.h
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#ifndef HK_PHYSICS_RAGDOLL_CONSTRAINT_BP_BUILDER_H
#define HK_PHYSICS_RAGDOLL_CONSTRAINT_BP_BUILDER_H
#ifndef HK_PHYSICS_RAGDOLL_CONSTRAINT_BP_H
# include <hk_physics/constraint/ragdoll/ragdoll_constraint_bp.h>
#endif
// IVP_EXPORT_PUBLIC
class hk_Ragdoll_Constraint_BP_Builder {
protected:
hk_Ragdoll_Constraint_BP m_ragdoll_constraint_bp;
public:
hk_result initialize_from_limited_ball_socket_bp( const class hk_Limited_Ball_Socket_BP *, hk_Rigid_Body *a, hk_Rigid_Body *b);
void set_ragdoll_constraint(
hk_Rigid_Body *a, hk_Rigid_Body *b,
const hk_Vector3 &pivot_point_ws,
const hk_Vector3 &primary_axis_ws, const hk_Vector3 &planes_axis_ws,
const hk_Interval<hk_real> &twist_limits, // -pi, pi
const hk_Interval<hk_real> &cone_limits, // difference >20 , <340
const hk_Interval<hk_real> &plane_limits, // values <80
bool limitTranslation = true
);
const hk_Ragdoll_Constraint_BP *get_blueprint(){ return &m_ragdoll_constraint_bp; };
};
#endif /*HK_PHYSICS_RAGDOLL_CONSTRAINT_BP_BUILDER_H*/
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