📄 limited_ball_socket_bp.h
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#ifndef HK_PHYSICS_LIMITED_BALL_SOCKET_BP_H
#define HK_PHYSICS_LIMITED_BALL_SOCKET_BP_H
// IVP_EXPORT_PUBLIC
class hk_Limited_Ball_Socket_BP //: public hk_Effector_BP
{
public:
inline hk_Limited_Ball_Socket_BP()
{
m_strength = 1.0f;
m_tau = 1.0f;
m_transform_os_ks[0].set_identity_transform();
m_transform_os_ks[1].set_identity_transform();
for(int i=0; i<3; i++)
{
m_angular_limits[i].m_min = 0;
m_angular_limits[i].m_max = 0;
}
m_constrainTranslation = true;
}
void set_position_os ( int, hk_Vector3 &position_os);
public: // hack for now //private:
hk_Transform m_transform_os_ks[2];
//hk_Vector3 m_position_os[2];
//hk_Matrix3 m_joint_axes[2];
hk_real m_strength;
hk_real m_tau;
hk_Interval<hk_real> m_angular_limits[3];
protected:
hk_id m_bodies[2];
public:
bool m_constrainTranslation;
};
#endif /* HK_PHYSICS_LOCAL_LIMITED_BALL_SOCKET_BP_H */
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